{
    "dark_ship.i18n.map.gain_access_below_deck": "Gain access below deck.",
    "dark_ship.i18n.map.deck_0_last_dance": "DECK 0: The Last Dance",
    "dark_ship.i18n.map.no_reason_to_go_back": "No reason to go back",
    "dark_ship.i18n.map.reach_captain_s_bridge": "Reach the Captain's Bridge.",
    "dark_ship.i18n.map.deck_1_quiet_hull": "DECK 1: The Quiet Hull",
    "dark_ship.i18n.map.survive": "Survive.",
    "dark_ship.i18n.map.deck_1_below_surface": "DECK -1: Below The Surface",
    "dark_ship.i18n.pack.description.commands": "Commands",
    "dark_ship.i18n.pack.description.creepy_guys": "Creepy guys",
    "dark_ship.i18n.pack.description.play_map_sounds": "Play map sounds",
    "dark_ship.i18n.world.entity.i_know_where_it_came_from_not": "I know where it came from.\n\nNot from the fog.\n\nFrom underneath it.",
    "dark_ship.i18n.world.entity.at_flannan_keepers_saw_light_below_waves": "At Flannan, the keepers\nsaw a light below the\nwaves.\n\nThey thought it was a\nship, sunk and signaling.\n\nSo they answered.",
    "dark_ship.i18n.world.entity.they_lowered_lantern_sea_gave_light_back": "They lowered a lantern.\n\nThe sea gave the light\nback.\n\nBut wrong.\n\nAfter that, there were\ntwo oceans.",
    "dark_ship.i18n.world.entity.one_above_where_ships_float_one_below": "One above, where ships\nfloat.\n\nOne below, where lost\nthings keep moving after\nthey should be still.",
    "dark_ship.i18n.world.entity.lighthouse_is_not_built_on_rock_it": "The lighthouse is not\nbuilt on rock.\n\nIt is the top of that\nlower sea breaking\nthrough.",
    "dark_ship.i18n.world.entity.its_beam_is_not_guide_it_is": "Its beam is not a guide.\n\nIt is a crack.\n\nWhen it touched the\nQueen Mary, the ship did\nnot sink.\n\nIt slipped.",
    "dark_ship.i18n.world.entity.that_is_why_they_are_still_here": "That is why they are\nstill here.\n\nNot alive.\n\nNot dead.\n\nCaught between the water\nabove and the water\nbelow.",
    "dark_ship.i18n.world.entity.if_lamp_turns_again_rest_of_us": "If the lamp turns again,\nthe rest of us go under.\n\nAnd the sea beneath the\nsea will have another\nship.\n\n— Tomas",
    "dark_ship.i18n.world.entity.lore": "Lore",
    "dark_ship.i18n.world.entity.cook_s_log_sept_6th_1936_pantry": "Cook's Log\nSept. 6th, 1936\n\nThe pantry was lighter\nthan it ought to be.\n\nMeat hooks swung with\nnothing on them.",
    "dark_ship.i18n.world.entity.at_2_pm_i_counted_stores_and": "At 2 PM, I counted the\nstores and found two\nsacks missing.\n\nI heard breathing behind\nthe cold room door.\n\nI did not open it.",
    "dark_ship.i18n.world.entity.disc": "Disc",
    "dark_ship.i18n.world.entity.painting": "Painting",
    "dark_ship.i18n.world.entity.cook_s_log_sept_5th_1936_ballroom": "Cook's Log\nSept. 5th, 1936\n\nThe ballroom wanted\nsupper again.\n\nI found an order slip\nfolded neatly beside\nthe stove.",
    "dark_ship.i18n.world.entity.it_was_marked_9_pm_i_sent": "It was marked 9 PM.\n\nI sent the food up\nanyway.\n\nEvery dish came back\nempty.\n\nNot clean. Empty.",
    "dark_ship.i18n.world.entity.cook_s_log_sept_3rd_1936_breakfast": "Cook's Log\nSept. 3rd, 1936\n\nBreakfast rush began\nas usual: eggs, toast,\ntea, and too many\ncomplaints.\n\nThe clock over the stove\nshowed 8 AM.",
    "dark_ship.i18n.world.entity.i_was_trimming_beef_when_white_glare": "I was trimming beef when\na white glare spilled\nthrough the portholes.\n\nEvery pan and knife\nshone like silver.\n\nThen the galley went\nstill.",
    "dark_ship.i18n.world.entity.cook_s_log_sept_7th_1936_last": "Cook's Log\nSept. 7th, 1936\n\nThe last loaf was gone.\n\nI locked the galley door\nand pushed a table\nagainst it.",
    "dark_ship.i18n.world.entity.at_6_pm_something_on_other_side": "At 6 PM, something on the\nother side began to\nknock.\n\nIt did not ask to come in.\n\nIt asked to be served.",
    "dark_ship.i18n.world.entity.beginner_s_guide_to_morse_code_short": "Beginner's Guide\nto Morse Code\n\n•  short signal\n\n━  long signal\n\nShort pause:\nnext letter\n\nLong pause:\nnext word",
    "dark_ship.i18n.world.entity.b_c_d_e_f_g_h": "A  •━\nB  ━•••\nC  ━•━•\nD  ━••\nE  •\nF  ••━•\nG  ━━•\nH  ••••\nI  ••\nJ  •━━━\nK  ━•━\nL  •━••\nM  ━━",
    "dark_ship.i18n.world.entity.n_o_p_q_r_s_t": "N  ━•\nO  ━━━\nP  •━━•\nQ  ━━•━\nR  •━•\nS  •••\nT  ━\nU  ••━\nV  •••━\nW  •━━\nX  ━••━\nY  ━•━━\nZ  ━━••",
    "dark_ship.i18n.world.entity.code_guide": "Code Guide",
    "dark_ship.i18n.world.entity.cook_s_log_sept_4th_1936_light": "Cook's Log\nSept. 4th, 1936\n\nThe light was gone, but\nso was the noise.\n\nNo steward came.\nNo passengers called.",
    "dark_ship.i18n.world.entity.galley_bell_rang_at_noon_though_i": "The galley bell rang at\nnoon, though I had not\ntouched it.\n\nOnly the plates moved,\none by one, along the\ncounter.",
    "dark_ship.i18n.world.entity.april_11_1932_there_is_lighthouse_on": "April 11, 1932\n\nThere is a lighthouse on the island now. It was not there yesterday. \n\nEvery man on this ship agrees. \n\nTomas agrees. We have not gone ashore.",
    "dark_ship.i18n.world.entity.april_12_i_cannot_stop_watching_it": "April 12\n\nI cannot stop watching it.\n\nI think of it while eating, while speaking, while trying to sleep. \nWhen the lamp turns, I feel it looking back.\n\nTomas says I have begun whispering to it.",
    "dark_ship.i18n.world.entity.april_13_they_are_all_gone_every": "April 13\n\nThey are all gone.\n\nEvery one of them at once. No boat lowered. No sound in the night. \n\nOnly seawater in the passage and the horn, though there is no fog.",
    "dark_ship.i18n.world.entity.april_14_i_hear_them_moving_above": "April 14\n\nI hear them moving above me on the deck. \nI hear Tomas stop outside my door and breathe...\n\nHe says the lighthouse has always been here. \nHe says I knew that before the others did.",
    "dark_ship.i18n.world.entity.april_15_i_have_barred_door_light": "April 15\n\nI have barred the door.\n\nThe light still passes over me.\n\n\n\n\nIt wants me to remember...",
    "dark_ship.i18n.world.block.correct": "Correct!",
    "dark_ship.i18n.world.block.elevator": "Elevator",
    "dark_ship.i18n.world.block.text": "A",
    "dark_ship.i18n.world.block.b": "B",
    "dark_ship.i18n.world.block.c": "C",
    "dark_ship.i18n.world.block.i_t": "I T                          ",
    "dark_ship.i18n.world.block.e_x": "                  E X",
    "dark_ship.i18n.world.block.thank_you_for_playing": "Thank you for playing!",
    "dark_ship.i18n.world.block.rename_piece": " Rename the piece",
    "dark_ship.i18n.world.block.solution_and": "       solution and",
    "dark_ship.i18n.world.block.text_2": "                  the",
    "dark_ship.i18n.world.block.of_paper_to": "of paper to the                ",
    "dark_ship.i18n.world.block.put_it_inside": "put it inside                 ",
    "dark_ship.i18n.world.block.hopper": "hopper                   ",
    "dark_ship.i18n.world.block.you": "[YOU] ",
    "dark_ship.i18n.world.block.it_is_already_looking_back": "It is already looking back.",
    "dark_ship.i18n.world.block.k_e_d": "K E D",
    "dark_ship.i18n.world.block.l_o_c": "L O C",
    "dark_ship.i18n.world.block.u_n_l_o": "U N L O",
    "dark_ship.i18n.world.block.c_k_e_d": "C K E D",
    "dark_ship.i18n.world.block.l_o_c_k_e_d": "L O C K E D",
    "dark_ship.i18n.world.block.u_n_l_o_c_k_e_d": "U N L O C K E D",
    "dark_ship.i18n.world.block.please_rate_map_and_tell_me_what": "Please rate the map and tell me what you think.",
    "dark_ship.i18n.world.block.radio": "[RADIO] ",
    "dark_ship.i18n.world.block.queen_mary_that_signal_disappeared_hours_ago": "Queen Mary? That signal disappeared hours ago.",
    "dark_ship.i18n.world.block.lighthouse_is_still_outside_it_followed_us": "The lighthouse is still outside. It followed us.",
    "dark_ship.i18n.world.block.stay_where_you_are_rescue_is_moving": "Stay where you are. Rescue is moving toward your position.",
    "dark_ship.i18n.world.block.do_not_look_at_light": "Do not look at the light.",
    "dark_ship.i18n.world.block.one_above_one_below": "One above. One below.",
    "dark_ship.i18n.world.block.we_see_you_on_radar_but_there": "We see you on radar... but there are two ships.",
    "dark_ship.i18n.world.block.you_do_not_understand_ship_is_not": "You do not understand. The ship is not on the water anymore.",
    "dark_ship.i18n.world.block.room_220": "ROOM 220",
    "dark_ship.i18n.world.block.room_218": "ROOM 218",
    "dark_ship.i18n.world.block.room_219": "ROOM 219",
    "dark_ship.i18n.world.block.room_217": "ROOM 217",
    "dark_ship.i18n.world.block.bridge": "Bridge                       ",
    "dark_ship.i18n.world.block.room_216": "ROOM 216",
    "dark_ship.i18n.world.block.captain_s": "           Captain's",
    "dark_ship.i18n.world.block.send_distress": "Send Distress",
    "dark_ship.i18n.world.block.signal": "Signal",
    "dark_ship.i18n.world.block.this_is_queen_mary_there_is_no": "This is the Queen Mary. There is no one left onboard.",
    "dark_ship.i18n.world.block.emergency_channel_received_identify_yourself": "Emergency channel received. Identify yourself.",
    "dark_ship.i18n.world.block.sailing": "Sailing",
    "dark_ship.i18n.world.block.competition_1937": "Competition 1937",
    "dark_ship.i18n.world.block.atlantic": "Atlantic",
    "dark_ship.i18n.world.block.world_cup": "World Cup",
    "dark_ship.i18n.world.block.nautical": "Nautical",
    "dark_ship.i18n.world.block.competition": "Competition",
    "dark_ship.i18n.world.block.day_42_queen_mary_was_full_last": "Day 42.\n\nThe Queen Mary was full\nlast night.\n\nThen a lighthouse appeared\nbeside us.\n\nNo horn.\nNo warning.\n\nIt was just there.",
    "dark_ship.i18n.world.block.then_came_light_one_white_flash_across": "Then came the light.\n\nOne white flash\nacross the deck.\n\nWhen I could see again,\neveryone was gone.\n\nTheir meals were still warm.",
    "dark_ship.i18n.world.block.i_need_to_reach_bridge_and_call": "I need to reach the\nBridge and call for help.\n\nAt night I keep thinking\nI see passengers at the\nend of the corridor.\n\nThey are gone when I look\na second time.",
    "dark_ship.i18n.world.block.there_is_something_wrong_with_faces_in": "There is something wrong\nwith the faces in the dark.\n\nFor the best experience,\nset Brightness to Moody.\n\nHeadphones recommended.",
    "dark_ship.i18n.world.block.log": "Log",
    "dark_ship.i18n.pack.description.bby_zannleft": "§bBy zannLeft"
}
