{
	"notice_for_translators": "Please contact me (EnderMars21) BEFORE you publish a translated version of this map. I even suggest contacting me before you start translating the map.",
	"translation_disclaimer": "",

	"subtitles.starlight.door.open": "Door opens",
	"subtitles.starlight.door.close": "Door closes",
	"subtitles.starlight.secret.collect": "Secret collected",
	"subtitles.starlight.tool.shot": "Tool shoots",
	"subtitles.starlight.tool.load": "Tool loads",
	"subtitles.starlight.tool.upgrade": "Tool upgrade collected",
	"subtitles.starlight.cube_breaks": "Cube breaks",
	"subtitles.starlight.item_fizzled": "Item fizzled",
	"subtitles.starlight.item_fogzled": "Item lost",
	"subtitles.starlight.deadly_laser": "Deadly laser fires",
	"subtitles.starlight.shard.collect": "Puzzle Shard collected",
	"subtitles.starlight.shard.place": "Puzzle Shard placed",
	"subtitles.starlight.shard.open": "Puzzle Shard Door opens",

	"socials.minecraftmaps": "Play my other maps!",
	"socials.youtube": "Walkthrough, Soundtrack and more!",
	"socials.discord": "Join my Discord server!",

	"spawn_settings.video.text": "%s: %s\n%s: %s recommended\n%s: §eAdjust§f\n%s: %s recommended\n%s: %s\n%s: %s\n%s: %s\n%s: %s recommended\n",
	"spawn_settings.sounds.text": "%s: %s\n%s: %s\n%s: %s\n%s: %s",
	"spawn_settings.notice.title": "Notice for content creators",
	"spawn_settings.notice.text": "All the music in this map is composed by me (EnderMars21) and is therefore free to use in let's play videos or streams of this map.\n\nIf you want to use the music for other purposes, please contact me beforehand, otherwise you are not allowed to use the music for any other purposes.\n\nAlso please add a link to this map (e.g. from %s) to the video description.\nThanks!\n\n\n\n",
	"spawn_settings.prev_map": "Play my previous map!",
	"spawn_settings.sign.guiScale.line1": "",
	"spawn_settings.sign.guiScale.line2": "Adjust",
	"spawn_settings.sign.guiScale.line3": "%s",
	"spawn_settings.sign.guiScale.line4": "",
	"spawn_settings.sign.socials.line1": "",
	"spawn_settings.sign.socials.line2": "Socials",
	"spawn_settings.sign.socials.line3": "",
	"spawn_settings.sign.socials.line4": "",
	"spawn_settings.sign.prev_map.line1": "",
	"spawn_settings.sign.prev_map.line2": "Previous",
	"spawn_settings.sign.prev_map.line3": "Map",
	"spawn_settings.sign.prev_map.line4": "",
	"spawn_settings.sign.start.line1": "",
	"spawn_settings.sign.start.line2": "Start",
	"spawn_settings.sign.start.line3": "↓",
	"spawn_settings.sign.start.line4": "",

	"sign.storage_room.line1": "",
	"sign.storage_room.line2": "Storage Room",
	"sign.storage_room.line3": "",
	"sign.storage_room.line4": "",
	"sign.greenhouse.line1": "",
	"sign.greenhouse.line2": "Greenhouse",
	"sign.greenhouse.line3": "",
	"sign.greenhouse.line4": "",
	"sign.elevator.line1": "",
	"sign.elevator.line2": "Elevator",
	"sign.elevator.line3": "",
	"sign.elevator.line4": "",
	"sign.server_room.line1": "",
	"sign.server_room.line2": "Server Room",
	"sign.server_room.line3": "",
	"sign.server_room.line4": "",
	"sign.server_room.server.line1": "Warning!",
	"sign.server_room.server.line2": "Please do NOT",
	"sign.server_room.server.line3": "point a laser at",
	"sign.server_room.server.line4": "this server!",
	"sign.server_room.rubble.line1": "",
	"sign.server_room.rubble.line2": "Caution!",
	"sign.server_room.rubble.line3": "Falling rubble!",
	"sign.server_room.rubble.line4": "",
	"sign.workshop.line1": "",
	"sign.workshop.line2": "Workshop",
	"sign.workshop.line3": "",
	"sign.workshop.line4": "",
	"sign.library.line1": "",
	"sign.library.line2": "Library",
	"sign.library.line3": "",
	"sign.library.line4": "",
	"sign.library.special.left.line1": "",
	"sign.library.special.left.line2": " Lab ↗",
	"sign.library.special.left.line3": "",
	"sign.library.special.left.line4": " Cinema ↓",
	"sign.library.special.right.line1": "",
	"sign.library.special.right.line2": "↖ Lab ",
	"sign.library.special.right.line3": "",
	"sign.library.special.right.line4": "↓ Kitchen ",
	"sign.hospital.line1": "",
	"sign.hospital.line2": "Hospital",
	"sign.hospital.line3": "",
	"sign.hospital.line4": "",
	"sign.hospital.death.line1": "Crew member",
	"sign.hospital.death.line2": "%1$s",
	"sign.hospital.death.line3": "",
	"sign.hospital.death.line4": "✝ %2$s",
	"sign.hospital.death.date1": "10.04.12024",
	"sign.hospital.death.date2": "16.04.12024",
	"sign.hospital.death.date3": "17.07.12024",
	"sign.hospital.death.date4": "01.08.12024",
	"sign.hospital.death.date5": "10.08.12024",
	"sign.hospital.death.date6": "13.08.12024",
	"sign.hospital.death.date7": "15.10.12024",
	"sign.hospital.death.date8": "29.11.12024",
	"sign.hospital.death.date9": "10.12.12024",
	"sign.hospital.death.date10": "24.12.12024",
	"sign.swimming_pool.line1": "",
	"sign.swimming_pool.line2": "Swimming Pool",
	"sign.swimming_pool.line3": "",
	"sign.swimming_pool.line4": "",
	"sign.swimming_pool.water_pump.line1": "",
	"sign.swimming_pool.water_pump.line2": "Water Pump",
	"sign.swimming_pool.water_pump.line3": "",
	"sign.swimming_pool.water_pump.line4": "",
	"sign.swimming_pool.rainbow.lever.on": "ON",
	"sign.swimming_pool.rainbow.lever.off": "OFF",
	"sign.gym.line1": "",
	"sign.gym.line2": "Gym",
	"sign.gym.line3": "",
	"sign.gym.line4": "",
	"sign.art_gallery.line1": "",
	"sign.art_gallery.line2": "Art Gallery",
	"sign.art_gallery.line3": "",
	"sign.art_gallery.line4": "",
	"sign.art_gallery.music.line1": "Music:",
	"sign.art_gallery.music.line2": "Space Art",
	"sign.art_gallery.music.line3": "",
	"sign.art_gallery.music.line4": "by EnderMars21",
	"sign.art_gallery.snowman.line1": "",
	"sign.art_gallery.snowman.line2": "Snowman",
	"sign.art_gallery.snowman.line3": "",
	"sign.art_gallery.snowman.line4": "by NeunEinser",
	"sign.art_gallery.below_the_earth.line1": "",
	"sign.art_gallery.below_the_earth.line2": "Below the earth",
	"sign.art_gallery.below_the_earth.line3": "",
	"sign.art_gallery.below_the_earth.line4": "by Digde Eper",
	"sign.art_gallery.drone_prototypes.line1": "",
	"sign.art_gallery.drone_prototypes.line2": "Drone",
	"sign.art_gallery.drone_prototypes.line3": "Prototypes",
	"sign.art_gallery.drone_prototypes.line4": "by EnderMars21",
	"sign.art_gallery.inverter.line1": "",
	"sign.art_gallery.inverter.line2": "Inverter",
	"sign.art_gallery.inverter.line3": "",
	"sign.art_gallery.inverter.line4": "by EnderMars21",
	"sign.art_gallery.tensegrity.line1": "",
	"sign.art_gallery.tensegrity.line2": "Tensegrity",
	"sign.art_gallery.tensegrity.line3": "",
	"sign.art_gallery.tensegrity.line4": "by Flo Ating",
	"sign.art_gallery.the_machine.line1": "",
	"sign.art_gallery.the_machine.line2": "The Machine",
	"sign.art_gallery.the_machine.line3": "(Miniature)",
	"sign.art_gallery.the_machine.line4": "by SmS",
	"sign.art_gallery.calm_day.line1": "",
	"sign.art_gallery.calm_day.line2": "Calm Day",
	"sign.art_gallery.calm_day.line3": "",
	"sign.art_gallery.calm_day.line4": "by N. I. Ceday",
	"sign.art_gallery.hot_message.line1": "",
	"sign.art_gallery.hot_message.line2": "Hot Message",
	"sign.art_gallery.hot_message.line3": "",
	"sign.art_gallery.hot_message.line4": "by Isca Myou",
	"sign.art_gallery.is_this_art.line1": "",
	"sign.art_gallery.is_this_art.line2": "Is this art?",
	"sign.art_gallery.is_this_art.line3": "",
	"sign.art_gallery.is_this_art.line4": "by Clu Eless",
	"sign.art_gallery.lifted_pot.line1": "",
	"sign.art_gallery.lifted_pot.line2": "Lifted Pot",
	"sign.art_gallery.lifted_pot.line3": "",
	"sign.art_gallery.lifted_pot.line4": "by Miner T. Od",
	"sign.art_gallery.from_death_to_life.line1": "",
	"sign.art_gallery.from_death_to_life.line2": "From Death to",
	"sign.art_gallery.from_death_to_life.line3": "Life",
	"sign.art_gallery.from_death_to_life.line4": "by L. Eaf",
	"sign.art_gallery.i_have_too_much_iron.line1": "",
	"sign.art_gallery.i_have_too_much_iron.line2": "I have too much",
	"sign.art_gallery.i_have_too_much_iron.line3": "Iron!",
	"sign.art_gallery.i_have_too_much_iron.line4": "by Iron Golem",
	"sign.art_gallery.reading_signal.line1": "",
	"sign.art_gallery.reading_signal.line2": "Reading Signal",
	"sign.art_gallery.reading_signal.line3": "",
	"sign.art_gallery.reading_signal.line4": "by 01011000",
	"sign.art_gallery.banner_life.line1": "",
	"sign.art_gallery.banner_life.line2": "Banner Life",
	"sign.art_gallery.banner_life.line3": "",
	"sign.art_gallery.banner_life.line4": "by Wool Guy",
	"sign.art_gallery.rocky_tower.line1": "",
	"sign.art_gallery.rocky_tower.line2": "Rocky Tower",
	"sign.art_gallery.rocky_tower.line3": "by",
	"sign.art_gallery.rocky_tower.line4": "the three periods",
	"sign.art_gallery.friend_or_enemy.line1": "",
	"sign.art_gallery.friend_or_enemy.line2": "Friend or",
	"sign.art_gallery.friend_or_enemy.line3": "Enemy?",
	"sign.art_gallery.friend_or_enemy.line4": "by A. Mongus",
	"sign.art_gallery.bamboo.line1": "",
	"sign.art_gallery.bamboo.line2": "Bamboo",
	"sign.art_gallery.bamboo.line3": "",
	"sign.art_gallery.bamboo.line4": "by P. Anda",
	"sign.art_gallery.pointer.line1": "",
	"sign.art_gallery.pointer.line2": "Pointer",
	"sign.art_gallery.pointer.line3": "by Kristoffer",
	"sign.art_gallery.pointer.line4": "Zetterstrand",
	"sign.art_gallery.earth.line1": "",
	"sign.art_gallery.earth.line2": "Earth",
	"sign.art_gallery.earth.line3": "",
	"sign.art_gallery.earth.line4": "by Mojang",
	"sign.art_gallery.wind.line1": "",
	"sign.art_gallery.wind.line2": "Wind",
	"sign.art_gallery.wind.line3": "",
	"sign.art_gallery.wind.line4": "by Mojang",
	"sign.art_gallery.pigscene.line1": "",
	"sign.art_gallery.pigscene.line2": "Pigscene",
	"sign.art_gallery.pigscene.line3": "by Kristoffer",
	"sign.art_gallery.pigscene.line4": "Zetterstrand",
	"sign.art_gallery.kong.line1": "",
	"sign.art_gallery.kong.line2": "Kong",
	"sign.art_gallery.kong.line3": "by Kristoffer",
	"sign.art_gallery.kong.line4": "Zetterstrand",
	"sign.art_gallery.water.line1": "",
	"sign.art_gallery.water.line2": "Water",
	"sign.art_gallery.water.line3": "",
	"sign.art_gallery.water.line4": "by Mojang",
	"sign.art_gallery.fire.line1": "",
	"sign.art_gallery.fire.line2": "Fire",
	"sign.art_gallery.fire.line3": "",
	"sign.art_gallery.fire.line4": "by Mojang",
	"sign.art_gallery.skull_on_fire.line1": "",
	"sign.art_gallery.skull_on_fire.line2": "Skull On Fire",
	"sign.art_gallery.skull_on_fire.line3": "by Kristoffer",
	"sign.art_gallery.skull_on_fire.line4": "Zetterstrand",
	"sign.art_gallery.cyan_emitter.line1": "",
	"sign.art_gallery.cyan_emitter.line2": "Cyan Emitter",
	"sign.art_gallery.cyan_emitter.line3": "",
	"sign.art_gallery.cyan_emitter.line4": "by EnderMars21",
	"sign.art_gallery.magenta_emitter.line1": "",
	"sign.art_gallery.magenta_emitter.line2": "Magenta Emitter",
	"sign.art_gallery.magenta_emitter.line3": "",
	"sign.art_gallery.magenta_emitter.line4": "by EnderMars21",
	"sign.art_gallery.yellow_emitter.line1": "",
	"sign.art_gallery.yellow_emitter.line2": "Yellow Emitter",
	"sign.art_gallery.yellow_emitter.line3": "",
	"sign.art_gallery.yellow_emitter.line4": "by EnderMars21",
	"sign.art_gallery.red_receiver.line1": "",
	"sign.art_gallery.red_receiver.line2": "Red Receiver",
	"sign.art_gallery.red_receiver.line3": "",
	"sign.art_gallery.red_receiver.line4": "by EnderMars21",
	"sign.art_gallery.maintenance_room.line1": "",
	"sign.art_gallery.maintenance_room.line2": "Maintenance",
	"sign.art_gallery.maintenance_room.line3": "Room",
	"sign.art_gallery.maintenance_room.line4": "",
	"sign.art_gallery.maintenance_room.warning.line1": "",
	"sign.art_gallery.maintenance_room.warning.line2": "AUTHORIZED",
	"sign.art_gallery.maintenance_room.warning.line3": "PERSONNEL",
	"sign.art_gallery.maintenance_room.warning.line4": "ONLY!",
	"sign.art_gallery.the_beacon.line1": "",
	"sign.art_gallery.the_beacon.line2": "The Beacon",
	"sign.art_gallery.the_beacon.line3": "",
	"sign.art_gallery.the_beacon.line4": "by Lighthouse",
	"sign.art_gallery.horror_of_the_seven_seas.line1": "",
	"sign.art_gallery.horror_of_the_seven_seas.line2": "Horror of the",
	"sign.art_gallery.horror_of_the_seven_seas.line3": "seven seas",
	"sign.art_gallery.horror_of_the_seven_seas.line4": "by Arrr!",
	"sign.art_gallery.old_tv.line1": "",
	"sign.art_gallery.old_tv.line2": "Old TV",
	"sign.art_gallery.old_tv.line3": "",
	"sign.art_gallery.old_tv.line4": "by THE MATRIX",
	"sign.art_gallery.railway_to_heaven.line1": "",
	"sign.art_gallery.railway_to_heaven.line2": "Railway to",
	"sign.art_gallery.railway_to_heaven.line3": "Heaven",
	"sign.art_gallery.railway_to_heaven.line4": "by ChooChoo",
	"sign.art_gallery.green_receiver.line1": "",
	"sign.art_gallery.green_receiver.line2": "Green Receiver",
	"sign.art_gallery.green_receiver.line3": "",
	"sign.art_gallery.green_receiver.line4": "by EnderMars21",
	"sign.art_gallery.magenta_filter_wall.line1": "",
	"sign.art_gallery.magenta_filter_wall.line2": "Magenta Filter",
	"sign.art_gallery.magenta_filter_wall.line3": "Wall",
	"sign.art_gallery.magenta_filter_wall.line4": "by EnderMars21",
	"sign.art_gallery.magenta_receiver.line1": "",
	"sign.art_gallery.magenta_receiver.line2": "Magenta Receiver",
	"sign.art_gallery.magenta_receiver.line3": "",
	"sign.art_gallery.magenta_receiver.line4": "by EnderMars21",
	"sign.art_gallery.white_receiver.line1": "",
	"sign.art_gallery.white_receiver.line2": "White Receiver",
	"sign.art_gallery.white_receiver.line3": "",
	"sign.art_gallery.white_receiver.line4": "by EnderMars21",
	"sign.art_gallery.merger.line1": "",
	"sign.art_gallery.merger.line2": "Merger",
	"sign.art_gallery.merger.line3": "",
	"sign.art_gallery.merger.line4": "by EnderMars21",
	"sign.art_gallery.splitter.line1": "",
	"sign.art_gallery.splitter.line2": "Splitter",
	"sign.art_gallery.splitter.line3": "",
	"sign.art_gallery.splitter.line4": "by EnderMars21",
	"sign.art_gallery.the_red_fortress.line1": "",
	"sign.art_gallery.the_red_fortress.line2": "The Red Fortress",
	"sign.art_gallery.the_red_fortress.line3": "",
	"sign.art_gallery.the_red_fortress.line4": "by Nether Breeze",
	"sign.art_gallery.angry_toad.line1": "",
	"sign.art_gallery.angry_toad.line2": "Angry Toad",
	"sign.art_gallery.angry_toad.line3": "",
	"sign.art_gallery.angry_toad.line4": "by Frog",
	"sign.art_gallery.the_music_of_objects.line1": "",
	"sign.art_gallery.the_music_of_objects.line2": "The Music Of",
	"sign.art_gallery.the_music_of_objects.line3": "Objects",
	"sign.art_gallery.the_music_of_objects.line4": "by Smoke-ahh!",
	"sign.art_gallery.kaboom.line1": "Kaboom?",
	"sign.art_gallery.kaboom.line2": "DON'T!!",
	"sign.art_gallery.kaboom.line3": "KABOOOOOM!!!",
	"sign.art_gallery.kaboom.line4": "by Serverstaff",
	"sign.art_gallery.the_three_forces1.line1": "",
	"sign.art_gallery.the_three_forces1.line2": "The Three",
	"sign.art_gallery.the_three_forces1.line3": "Forces (Set 1)",
	"sign.art_gallery.the_three_forces1.line4": "by some Story",
	"sign.art_gallery.the_three_forces2.line1": "",
	"sign.art_gallery.the_three_forces2.line2": "The Three",
	"sign.art_gallery.the_three_forces2.line3": "Forces (Set 2)",
	"sign.art_gallery.the_three_forces2.line4": "by some Story",
	"sign.art_gallery.cozy_pool.line1": "",
	"sign.art_gallery.cozy_pool.line2": "Cozy Pool",
	"sign.art_gallery.cozy_pool.line3": "",
	"sign.art_gallery.cozy_pool.line4": "by Poolmaster",
	"sign.art_gallery.its_a_bridge.line1": "",
	"sign.art_gallery.its_a_bridge.line2": "IT'S A BRIDGE!",
	"sign.art_gallery.its_a_bridge.line3": "",
	"sign.art_gallery.its_a_bridge.line4": "by Engineer",
	"sign.art_gallery.red_emitter.line1": "",
	"sign.art_gallery.red_emitter.line2": "Red Emitter",
	"sign.art_gallery.red_emitter.line3": "",
	"sign.art_gallery.red_emitter.line4": "by EnderMars21",
	"sign.art_gallery.green_emitter.line1": "",
	"sign.art_gallery.green_emitter.line2": "Green Emitter",
	"sign.art_gallery.green_emitter.line3": "",
	"sign.art_gallery.green_emitter.line4": "by EnderMars21",
	"sign.art_gallery.blue_emitter.line1": "",
	"sign.art_gallery.blue_emitter.line2": "Blue Emitter",
	"sign.art_gallery.blue_emitter.line3": "",
	"sign.art_gallery.blue_emitter.line4": "by EnderMars21",
	"sign.art_gallery.converter.line1": "",
	"sign.art_gallery.converter.line2": "Converter",
	"sign.art_gallery.converter.line3": "",
	"sign.art_gallery.converter.line4": "by EnderMars21",
	"sign.art_gallery.weather_station.line1": "",
	"sign.art_gallery.weather_station.line2": "Weather",
	"sign.art_gallery.weather_station.line3": "Station",
	"sign.art_gallery.weather_station.line4": "by Forec Ast",
	"sign.art_gallery.spike_pit.line1": "",
	"sign.art_gallery.spike_pit.line2": "Spike Pit",
	"sign.art_gallery.spike_pit.line3": "",
	"sign.art_gallery.spike_pit.line4": "by Tra Per",
	"sign.art_gallery.meta_front.line1": "",
	"sign.art_gallery.meta_front.line2": "This is so META!",
	"sign.art_gallery.meta_front.line3": "by",
	"sign.art_gallery.meta_front.line4": "Puzzle Designer",
	"sign.art_gallery.meta_back.line1": "Puzzle Designer",
	"sign.art_gallery.meta_back.line2": "is",
	"sign.art_gallery.meta_back.line3": "EnderMars21",
	"sign.art_gallery.meta_back.line4": "☻",
	"sign.art_gallery.music2.line1": "Music:",
	"sign.art_gallery.music2.line2": "Dreams",
	"sign.art_gallery.music2.line3": "",
	"sign.art_gallery.music2.line4": "by EnderMars21",
	"sign.art_gallery.the_matrix.line1": "",
	"sign.art_gallery.the_matrix.line2": "The Matrix",
	"sign.art_gallery.the_matrix.line3": "by",
	"sign.art_gallery.the_matrix.line4": "%s",
	"sign.art_gallery.smile.line1": "",
	"sign.art_gallery.smile.line2": "Smile",
	"sign.art_gallery.smile.line3": "by",
	"sign.art_gallery.smile.line4": "%s",
	"sign.art_gallery.flower.line1": "",
	"sign.art_gallery.flower.line2": "Flower",
	"sign.art_gallery.flower.line3": "by",
	"sign.art_gallery.flower.line4": "%s",
	"sign.art_gallery.tower.line1": "",
	"sign.art_gallery.tower.line2": "Tower",
	"sign.art_gallery.tower.line3": "by",
	"sign.art_gallery.tower.line4": "%s",
	"sign.art_gallery.anvil.line1": "",
	"sign.art_gallery.anvil.line2": "Anvil",
	"sign.art_gallery.anvil.line3": "by",
	"sign.art_gallery.anvil.line4": "%s",
	"sign.art_gallery.direction.line1": "",
	"sign.art_gallery.direction.line2": "Direction",
	"sign.art_gallery.direction.line3": "by",
	"sign.art_gallery.direction.line4": "%s",
	"sign.pub.line1": "",
	"sign.pub.line2": "Pub",
	"sign.pub.line3": "",
	"sign.pub.line4": "",
	"sign.cinema.line1": "",
	"sign.cinema.line2": "Cinema",
	"sign.cinema.line3": "",
	"sign.cinema.line4": "",
	"sign.kitchen.line1": "",
	"sign.kitchen.line2": "Kitchen",
	"sign.kitchen.line3": "",
	"sign.kitchen.line4": "",
	"sign.lab.line1": "",
	"sign.lab.line2": "Lab",
	"sign.lab.line3": "",
	"sign.lab.line4": "",
	"sign.lab.container1.line1": "810-5s",
	"sign.lab.container1.line2": "Unknown life form",
	"sign.lab.container1.line3": "formed around",
	"sign.lab.container1.line4": "a crystal",
	"sign.lab.container2.line1": "510-8g",
	"sign.lab.container2.line2": "Mysterious",
	"sign.lab.container2.line3": "Egg",
	"sign.lab.container2.line4": "",
	"sign.lab.container3.line1": "302-4b",
	"sign.lab.container3.line2": "Head of a",
	"sign.lab.container3.line3": "mutated pig",
	"sign.lab.container3.line4": "",
	"sign.lab.container4.line1": "789-1k",
	"sign.lab.container4.line2": "Pure white",
	"sign.lab.container4.line3": "glowing and",
	"sign.lab.container4.line4": "floating stone",
	"sign.lab.container5.line1": "w7f-u-1d107",
	"sign.lab.container5.line2": "WHO TF PUT F******",
	"sign.lab.container5.line3": "NORMAL BEES IN",
	"sign.lab.container5.line4": "THIS CONTAINER?",
	"sign.lab.container6.line1": "613-5z",
	"sign.lab.container6.line2": "Obsidian covered",
	"sign.lab.container6.line3": "by a purple",
	"sign.lab.container6.line4": "substance",
	"sign.lab.container7.line1": "cr33-p3r",
	"sign.lab.container7.line2": "Head of a plant",
	"sign.lab.container7.line3": "like life form",
	"sign.lab.container7.line4": "",
	"sign.lab.container8.line1": "540-7c",
	"sign.lab.container8.line2": "Purple plant",
	"sign.lab.container8.line3": "with pink flowers",
	"sign.lab.container8.line4": "",
	"sign.lab.container9.line1": "d34-7h",
	"sign.lab.container9.line2": "Self reproducing",
	"sign.lab.container9.line3": "life form",
	"sign.lab.container9.line4": "",
	"sign.lab.container10.line1": "Dark Shadow",
	"sign.lab.container10.line2": "Human fused with",
	"sign.lab.container10.line3": "dark matter",
	"sign.lab.container10.line4": "",
	"sign.lab.generator.line1": "",
	"sign.lab.generator.line2": "Dark matter",
	"sign.lab.generator.line3": "generator",
	"sign.lab.generator.line4": "",
	"sign.lab.generator_power.line1": "Power cell input",
	"sign.lab.generator_power.line2": "for dark matter",
	"sign.lab.generator_power.line3": "generator",
	"sign.lab.generator_power.line4": "↓",
	"sign.lab.dont_touch.line1": "",
	"sign.lab.dont_touch.line2": "DO NOT TOUCH",
	"sign.lab.dont_touch.line3": "THE GLASS!",
	"sign.lab.dont_touch.line4": "",
	"sign.lab.top_secret.line1": "Top-Secret",
	"sign.lab.top_secret.line2": "Authorized",
	"sign.lab.top_secret.line3": "personnel only!",
	"sign.lab.top_secret.line4": "",
	"sign.lab.top_secret_override.line1": "Top-Secret",
	"sign.lab.top_secret_override.line2": "Override",
	"sign.lab.top_secret_override.line3": "Only use in a",
	"sign.lab.top_secret_override.line4": "major emergency!",
	"sign.lab.message.line1": "I WILL NOT",
	"sign.lab.message.line2": "FORGET YOU",
	"sign.lab.message.line3": "AND WHAT YOU",
	"sign.lab.message.line4": "DID TO ME!",
	"sign.lab.triple_laser.line1": "⚠ Warning ⚠",
	"sign.lab.triple_laser.line2": "Cursed!",
	"sign.lab.triple_laser.line3": "Enter at your",
	"sign.lab.triple_laser.line4": "own risk!",
	"sign.cockpit.line1": "",
	"sign.cockpit.line2": "Cockpit",
	"sign.cockpit.line3": "",
	"sign.cockpit.line4": "",
	"sign.engines.line1": "",
	"sign.engines.line2": "Engines",
	"sign.engines.line3": "",
	"sign.engines.line4": "",
	"sign.airlock_l.line1": "",
	"sign.airlock_l.line2": "Airlock &",
	"sign.airlock_l.line3": "Docking Station L",
	"sign.airlock_l.line4": "",
	"sign.airlock_r.line1": "",
	"sign.airlock_r.line2": "Airlock &",
	"sign.airlock_r.line3": "Docking Station R",
	"sign.airlock_r.line4": "",

	"level.": "",

	"level.hub": "",
	"level.locked": "LOCKED",
	"level.locked.advancement": "Advancement\n[%s]\nrequired!",
	"level.soon": "COMING SOON",
	"level.completion.none": "Not Completed!",
	"level.completion.done": "Completed.",
	"level.completion.donedone": "Completed!",

	"level.greenhouse.01": "Towering Up",
	"level.greenhouse.02": "\"Bridging\"",
	"level.greenhouse.03": "Laser Basics",
	"level.greenhouse.04": "Remote Activation",
	"level.greenhouse.05": "Mixing Colors",
	"level.greenhouse.06": "Remote Activation 2",
	"level.greenhouse.07": "The Center Of The\nGreenhouse: Tree Layer",
	"level.greenhouse.08": "The Center Of The\nGreenhouse: Root Layer",
	"level.greenhouse.09": "Relocation",
	"level.greenhouse.10": "Pink Maze",
	"level.greenhouse.final": "The Greenhouse",

	"level.server_room.01": "Reflection",
	"level.server_room.02": "Angles",
	"level.server_room.03": "Preplaced",
	"level.server_room.04": "Self-Preservation",
	"level.server_room.05": "Relocated Reflection",
	"level.server_room.06": "Slalom",
	"level.server_room.07": "Remote Activation 3",
	"level.server_room.08": "Computer Center",
	"level.server_room.09": "High Ground",
	"level.server_room.10": "Explosive Servers",
	"level.server_room.11": "Falling Rubble",
	"level.server_room.12": "Falling Maze",
	"level.server_room.13": "Super Computer",
	"level.server_room.final": "The Server Room",

	"level.workshop.01": "One For Two",
	"level.workshop.02": "Double Split",
	"level.workshop.03": "Copper Coil Tower",
	"level.workshop.04": "Fizzler Introduction",
	"level.workshop.05": "U-Turn",
	"level.workshop.06": "Back And Forth",
	"level.workshop.07": "Wiring Basics",
	"level.workshop.final": "The Workshop",

	"level.hospital.01": "Redirect",
	"level.hospital.02": "Merged Redirect",
	"level.hospital.03": "Split 'n' Merge",
	"level.hospital.04": "Trapped",
	"level.hospital.05": "Infinite Power",
	"level.hospital.06": "Well Prepared",
	"level.hospital.07": "Bridge The Pit",
	"level.hospital.08": "Prediction",
	"level.hospital.09": "Remote Activation 4",
	"level.hospital.10": "The Cut",
	"level.hospital.11": "One Wire Short",
	"level.hospital.final": "The Hospital",

	"level.swimming_pool.01": "Color Split",
	"level.swimming_pool.02": "Crystal Pillars",
	"level.swimming_pool.03": "Curving Lasers",
	"level.swimming_pool.04": "W-Turn",
	"level.swimming_pool.05": "Bending Corners",
	"level.swimming_pool.06": "Rainbow",
	"level.swimming_pool.07": "Unusual Turns",
	"level.swimming_pool.08": "Water Maze",
	"level.swimming_pool.09": "The Water Temple",
	"level.swimming_pool.10": "The Flood",
	"level.swimming_pool.final": "The Swimming Pool",

	"level.gym.01": "Filtering",
	"level.gym.02": "Multicolor Slalom",
	"level.gym.03": "The Yellow Wall",
	"level.gym.04": "Self-Preservation Deluxe",
	"level.gym.05": "Hard Filter Bridges",
	"level.gym.06": "Stairs And Bridges",
	"level.gym.final": "The Gym",

	"level.art_gallery.01": "Inversion",
	"level.art_gallery.02": "Color Creation:\nLeft Entrance",
	"level.art_gallery.03": "Color Creation:\nRight Entrance",
	"level.art_gallery.04": "The Difference",
	"level.art_gallery.05": "The Orchestra Of Colors",
	"level.art_gallery.06": "Conversion",
	"level.art_gallery.final": "The Art Gallery",

	"level.pub.01": "Shaker",
	"level.pub.02": "One Drink For Six",
	"level.pub.03": "Memory Cell",
	"level.pub.04": "Color Channels",
	"level.pub.05": "Long Distance",
	"level.pub.06": "Efficiency",
	"level.pub.07": "Color Contamination",
	"level.pub.final": "The Pub",

	"level.cinema.01": "Filter Swap",
	"level.cinema.02": "Filter Chaining",
	"level.cinema.03": "Prism Builder",
	"level.cinema.04": "Six Movies, One Night",
	"level.cinema.05": "Refocus",
	"level.cinema.06": "Obstacle Course",
	"level.cinema.07": "Five Signals\nThrough One Hole",
	"level.cinema.final": "The Cinema",

	"level.kitchen.01": "Spinning",
	"level.kitchen.02": "Distance",
	"level.kitchen.03": "Synchronized",
	"level.kitchen.04": "Automation",
	"level.kitchen.05": "Speed Difference",
	"level.kitchen.06": "Quick Solver",
	"level.kitchen.07": "Clock",
	"level.kitchen.final": "The Kitchen",

	"level.lab.01": "Quantum Tunneling",
	"level.lab.02": "Up And Over",
	"level.lab.03": "Rearranging",
	"level.lab.04": "Magic Mirror",
	"level.lab.05": "Stairway To Heaven",
	"level.lab.06": "Over The Terrace",
	"level.lab.07": "Off By One",
	"level.lab.08": "Triple Laser",
	"level.lab.final": "The Lab",

	"level.engines.01": "Unsupported",
	"level.engines.02": "Brute Force",
	"level.engines.03": "Curse Of Size",
	"level.engines.04": "Crazy Doors",
	"level.engines.05": "Smuggler",
	"level.engines.06": "Breakthrough",
	"level.engines.07": "Identity Crisis",
	"level.engines.08": "The Forbidden\nMixture",
	"level.engines.09": "Unstable Connection",
	"level.engines.10": "Pulse Extension",
	"level.engines.11": "Quantum Split",
	"level.engines.12": "The Last Puzzle",
	"level.engines.final": "The Engines",

	"level.bonus.different_difference": "Different Difference",
	"level.bonus.true_smuggler": "True Smuggler",
	"level.bonus.hard_head": "Hard Head",


	"item.return": "Return To Hub",
	"item.return_matrix": "R§b3§rturn §b7§ro Hu§b6",
	"item.reset": "Reset Level",

	"item.mining_tool.name": "Mining Tool ",
	"item.mining_tool.lore.0": "A mining tool that can mine:",
	"item.mining_tool.lore.1": "- Cubes",
	"item.mining_tool.lore.2": "- Mirrors",
	"item.mining_tool.lore.3": "- Filter Blocks",
	"item.mining_tool.lore.4": "- Redstone Wires & Redstone Torches",
	"item.mining_tool.lore.5": "Press %s to drop it to pick up objects.",
	"item.mining_tool.lore.6": "(Only while standing on the ground.)",
	"item.mining_tool.lore.7": "Press %s to load a cube",
	"item.mining_tool.lore.8": "into the mining tool.",
	"item.mining_tool.lore.9": "(3 second cooldown after a shot)",

	"item.mining_tool.shoot.lore.1": "A cube is loaded.",
	"item.mining_tool.shoot.lore.2": "Unable to mine blocks!",
	"item.mining_tool.shoot.lore.3": "Press %s to shoot the cube.",

	"item.reference_book.name":"Reference Book",
	"item.reference_book.lore.0":"A book in which all the",
	"item.reference_book.lore.1":"discovered mechanics",
	"item.reference_book.lore.2":"are written down.",

	"item.emitter.name.red": "Red Emitter",
	"item.emitter.name.green": "Green Emitter",
	"item.emitter.name.yellow": "Yellow Emitter",
	"item.emitter.name.blue": "Blue Emitter",
	"item.emitter.name.magenta": "Magenta Emitter",
	"item.emitter.name.cyan": "Cyan Emitter",
	"item.emitter.name.white": "White Emitter",

	"item.object.lore.0": "Press %s while standing",
	"item.object.lore.1.emitter": "on §fwhite §benergy §ftiles §rto place.",
	"item.object.lore.1.other": "on §fwhite tiles §ror cubes to place.",

	"item.splitter.name": "Splitter",
	"item.rgb_splitter.name.r": "R",
	"item.rgb_splitter.name.g": "G",
	"item.rgb_splitter.name.b": "B",
	"item.rgb_splitter.name.splitter": "%1$s%2$s%3$s Splitter",
	"item.merger.name": "Merger",
	"item.inverter.name": "Inverter",
	"item.color_mixer.name": "Color Mixer",
	"item.spinner.name": "Spinner",
	"item.spinner.lore": "Rotation Speed: ",
	"item.laserporter.name": "Laserporter",
	"item.laserporter.lore.up": "Tp up: ",
	"item.laserporter.lore.down": "Tp down: ",
	"item.laserporter.lore.unit": " Block(s)",

	"item.block.lore.0": "Can be placed on",
	"item.block.lore.1": "§8dark foundation tiles",
	"item.block.lore.2": "and cubes.",
	"item.cube.name": "Cube",
	"item.mirror.name": "Mirror",
	"item.filter.name.red": "Red Filter Block",
	"item.filter.name.green": "Green Filter Block",
	"item.filter.name.yellow": "Yellow Filter Block",
	"item.filter.name.blue": "Blue Filter Block",
	"item.filter.name.magenta": "Magenta Filter Block",
	"item.filter.name.cyan": "Cyan Filter Block",

	"item.redstone.lore.0": "Can be placed on",
	"item.redstone.lore.1": "most blocks.",
	"item.redstone_torch.name": "Redstone Torch",
	"item.redstone_wire.name": "Redstone Wire",

	"item.space_suit.helmet": "Space Suit Helmet",
	"item.space_suit.chestplate": "Space Suit Chestplate",
	"item.space_suit.leggings": "Space Suit Leggings",
	"item.space_suit.boots": "Space Suit Boots",

	"item.puzzle_shard": "Puzzle Shard",


	"advancement.story.root.title": "Starlight",
	"advancement.story.root.subtitle": "by EnderMars21",

	"advancement.story.room.01.title": "The Greenhouse",
	"advancement.story.room.02.title": "The Server Room",
	"advancement.story.room.03.title": "The Workshop",
	"advancement.story.room.04.title": "The Hospital",
	"advancement.story.room.05.title": "The Swimming Pool",
	"advancement.story.room.06.title": "The Gym",
	"advancement.story.room.07.title": "The Art Gallery",
	"advancement.story.room.08.title": "The Pub",
	"advancement.story.room.09.title": "The Cinema",
	"advancement.story.room.10.title": "The Kitchen",
	"advancement.story.room.11.title": "The Lab",
	"advancement.story.room.12.title": "The Engines",

	"advancement.story.room.01.subtitle": "Complete the Greenhouse.",
	"advancement.story.room.02.subtitle": "Complete the Server Room.",
	"advancement.story.room.03.subtitle": "Complete the Workshop.",
	"advancement.story.room.04.subtitle": "Complete the Hospital.",
	"advancement.story.room.05.subtitle": "Complete the Swimming Pool.",
	"advancement.story.room.06.subtitle": "Complete the Gym.",
	"advancement.story.room.07.subtitle": "Complete the Art Gallery.",
	"advancement.story.room.08.subtitle": "Complete the Pub.",
	"advancement.story.room.09.subtitle": "Complete the Cinema.",
	"advancement.story.room.10.subtitle": "Complete the Kitchen.",
	"advancement.story.room.11.subtitle": "Complete the Lab.",
	"advancement.story.room.12.subtitle": "Reach the Engines.",

	"advancement.story.room.01.all.title": "Gardener",
	"advancement.story.room.02.all.title": "Admin",
	"advancement.story.room.03.all.title": "Craftsman",
	"advancement.story.room.04.all.title": "Nurse",
	"advancement.story.room.05.all.title": "Lifeguard",
	"advancement.story.room.06.all.title": "Body Builder",
	"advancement.story.room.07.all.title": "Artist",
	"advancement.story.room.08.all.title": "Barkeeper",
	"advancement.story.room.09.all.title": "Film Director",
	"advancement.story.room.10.all.title": "Master Chef",
	"advancement.story.room.11.all.title": "Mad Scientist",
	"advancement.story.room.12.all.title": "Engineer",

	"advancement.story.room.01.all.subtitle": "Complete §oall levels§a in the Greenhouse.",
	"advancement.story.room.02.all.subtitle": "Complete §oall levels§a in the Server Room.",
	"advancement.story.room.03.all.subtitle": "Complete §oall levels§a in the Workshop.",
	"advancement.story.room.04.all.subtitle": "Complete §oall levels§a in the Hospital.",
	"advancement.story.room.05.all.subtitle": "Complete §oall levels§a in the Swimming Pool.",
	"advancement.story.room.06.all.subtitle": "Complete §oall levels§a in the Gym.",
	"advancement.story.room.07.all.subtitle": "Complete §oall levels§a in the Art Gallery.",
	"advancement.story.room.08.all.subtitle": "Complete §oall levels§a in the Pub.",
	"advancement.story.room.09.all.subtitle": "Complete §oall levels§a in the Cinema.",
	"advancement.story.room.10.all.subtitle": "Complete §oall levels§a in the Kitchen.",
	"advancement.story.room.11.all.subtitle": "Complete §oall levels§a in the Lab.",
	"advancement.story.room.12.all.subtitle": "Complete §oall levels§6 in the Engines.",

	"advancement.story.secrets.1.title": "There Are Secrets?",
	"advancement.story.secrets.8.title": "Curiosity",
	"advancement.story.secrets.16.title": "Seeker",
	"advancement.story.secrets.32.title": "Collector",
	"advancement.story.secrets.48.title": "Librarian",
	"advancement.story.secrets.64.title": "A Stack Of Knowledge",

	"advancement.story.secrets.1.subtitle": "Find a secret.",
	"advancement.story.secrets.8.subtitle": "Find 8 secrets.",
	"advancement.story.secrets.16.subtitle": "Find 16 secrets.",
	"advancement.story.secrets.32.subtitle": "Find 32 secrets.",
	"advancement.story.secrets.48.subtitle": "Find 48 secrets.",
	"advancement.story.secrets.64.subtitle": "Find all 64 secrets.",

	"advancement.story.death.title": "Defeat",
	"advancement.story.death.subtitle": "Get trapped and killed by The Last Crew Member.",
	"advancement.story.end_1.title": "The End?",
	"advancement.story.end_1.subtitle": "Get revived by a mysterious shadow.",
	"advancement.story.truth.title": "The Truth",
	"advancement.story.truth.subtitle": "Firgure out who you really are.",
	"advancement.story.end_2.title": "The End!",
	"advancement.story.end_2.subtitle": "Defeat the Glitch and escape the Matrix.",

	"advancement.story_matrix.root.title": "Starlight",
	"advancement.story_matrix.root.subtitle": "by EnderMars21",

	"advancement.story_matrix.room.01.title": "The Greenhouse",
	"advancement.story_matrix.room.02.title": "The Server Room",
	"advancement.story_matrix.room.03.title": "The Workshop",
	"advancement.story_matrix.room.04.title": "The Hospital",
	"advancement.story_matrix.room.05.title": "The Swimming Pool",
	"advancement.story_matrix.room.06.title": "The Gym",
	"advancement.story_matrix.room.07.title": "The Art Gallery",
	"advancement.story_matrix.room.08.title": "The Pub",
	"advancement.story_matrix.room.09.title": "The Cinema",
	"advancement.story_matrix.room.10.title": "The Kitchen",
	"advancement.story_matrix.room.11.title": "The Lab",
	"advancement.story_matrix.room.12.title": "The Engines",

	"advancement.story_matrix.room.01.subtitle": "Complete the level in the Greenhouse.",
	"advancement.story_matrix.room.02.subtitle": "Complete the level in the Server Room.",
	"advancement.story_matrix.room.03.subtitle": "Complete the level in the Workshop.",
	"advancement.story_matrix.room.04.subtitle": "Complete the level in the Hospital.",
	"advancement.story_matrix.room.05.subtitle": "Complete the level in the Swimming Pool.",
	"advancement.story_matrix.room.06.subtitle": "Complete the level in the Gym.",
	"advancement.story_matrix.room.07.subtitle": "Complete the level in the Art Gallery.",
	"advancement.story_matrix.room.08.subtitle": "Complete the level in the Pub.",
	"advancement.story_matrix.room.09.subtitle": "Complete the level in the Cinema.",
	"advancement.story_matrix.room.10.subtitle": "Complete the level in the Kitchen.",
	"advancement.story_matrix.room.11.subtitle": "Complete the level in the Lab.",
	"advancement.story_matrix.room.12.subtitle": "Complete the level in the Engines.",

	"advancement.story_matrix.end.title": "The lies we see",
	"advancement.story_matrix.end.subtitle.0": "4re nothing m0re than 1llusions of our mind.",
	"advancement.story_matrix.end.subtitle.1": "Th3 way out we se4rch, the way in we 9et.",
	"advancement.story_matrix.end.subtitle.2": "The 7ruth w1ll hurt",
	"advancement.story_matrix.end.subtitle.3": "and keep u5 inside.",

	"dialog.settings.settings": "[Settings]: ",
	"dialog.settings.gui_scale": "Adjust %s: The red frame should be as big as possible, but still be visible on screen.",

	"dialog.settings.vanilla_shader.question": "Do you see glowing lamps here?",
	"dialog.settings.vanilla_shader.answer.no": "<No, it's just dark.>",
	"dialog.settings.vanilla_shader.answer.yes": "<Yes, I see glowing light strips and red glowing buttons.>",
	"dialog.settings.vanilla_shader.notice": "Please disable any shaders you might have enabled, and disable any mods that are overriding or removing vanilla shaders (e.g. Sodium).\nThen check again if you see glowing lamps.\nIf you still see no glowing lamps, please use the vanilla version of Minecraft.",

	"dialog.settings.continue": "<Continue...>",

	"dialog.settings.laser_distance.info": "You can toggle the view distance of lasers between 10 Blocks (default) and 32 Block by using \"/trigger toggleLaserDistance\".",
	"dialog.settings.laser_distance.got_it": "<Got it.>",

	"dialog.settings.laser_distance.on": "Toggled the view distance of lasers to 10 Blocks. (recommended for low end devices)",
	"dialog.settings.laser_distance.off": "Toggled the view distance of lasers to 32 Blocks. (for good devices or optimized game versions (e.g. via mods))",

	"dialog.beta_version": "§c⚠ §eThis is a beta version of this map. (%s§e)\n Please let me know if you have found any bugs on the discord server, so I can fix them in the next beta version.\n Thanks for playtesting!\n - EnderMars21",
	"dialog.release_candidate": "§c⚠ §eThis is a release candidate version of this map. (%s§e)\n Please let me know if you have found any bugs on the discord server, so I can fix them before releasing the map.\n Thanks for playtesting!\n - EnderMars21",


	"dialog.item_destroyed": "§c\ueff0\ueff7!\ueff8§eAn item has been destroyed!",

	"dialog.tool_upgrade.object": "Your tool can now pick up %s like %s by dropping it!",
	"dialog.tool_upgrade.object.object": "objects",
	"dialog.tool_upgrade.object.emitter": "emitters",

	"dialog.tool_upgrade.block": "Your tool can now mine %s!",
	"dialog.tool_upgrade.two_blocks": "Your tool can now mine %s and %s!",
	"dialog.tool_upgrade.block.mirror": "mirrors",
	"dialog.tool_upgrade.block.filter": "filter blocks",
	"dialog.tool_upgrade.block.redstone_wire": "redstone wires",
	"dialog.tool_upgrade.block.redstone_torch": "redstone torches",

	"dialog.tool_upgrade.weapon": "Your tool can now shoot cubes! Press %s to load a cube into the tool.",

	"dialog.found_secret": "You have found a %s!",
	"dialog.found_secret.secret_text": "secret text",
	"dialog.found_secret.first.1": "[%s] Why is here a log entry from one of my crew members?",
	"dialog.found_secret.first.2": "[%s] I shouldn't read it, but maybe then I know what happened.",
	"dialog.found_secret.half.1": "[%s] All those entries have some unusual additional data in them.",
	"dialog.found_secret.half.2": "[%s] Maybe it's something useful when I've collected all of them.",
	"dialog.found_secret.all.1": "[%s] I think I've found all of them.",
	"dialog.found_secret.all.2": "[%s] In the cockpit I should be able to reconstruct the data.",

	"dialog.found_shard": "You have found a new %s! ( %s / %s )",
	"dialog.found_shard.shard": "puzzle shard",
	
	"dialog.tool_lvl5.1": "[%s] So let's see what the data is.",
	"dialog.tool_lvl5.2": "[%s] Nice, the additional data in the logs was an upgrade for my tool!",
	"dialog.tool_lvl5.3.not_visited_engines": "[%s] This might help me later.",
	"dialog.tool_lvl5.3.visited_engines": "[%s] This will help me to find the keys for the engines.",

	"dialog.reference_book.obtained": "You have found a %s! All the mechanics you will discover will be written down here for reference.",
	"dialog.reference_book.obtained2": "So you can always look inside of it if you have forgotten a certain mechanic.",
	"dialog.reference_book.obtained.name": "notebook",
	"dialog.reference_book.new_entry": "There is a new entry inside your reference book!",
	"dialog.reference_book.one_entry_added": "The entry \"%s\" has been added to your reference book!",
	"dialog.reference_book.two_entries_added" : "The entries \"%s\" and \"%s\" have been added to your reference book!",
	"dialog.reference_book.entry_modified": "The entry \"%s\" in your reference book has been updated!",
	"dialog.reference_book.entry_modified_added": "The entry \"%s\" in your reference book has been updated and the entry \"%s\" has been added to your reference book!",

	"dialog.reference_book.color_mixer": "Color Mixer",
	"dialog.reference_book.rs_converter": "Converter",
	"dialog.reference_book.cube": "Cube",
	"dialog.reference_book.emitter": "Emitter",
	"dialog.reference_book.filter_block": "Filter Block",
	"dialog.reference_book.filter_wall": "Filter Wall",
	"dialog.reference_book.inverter": "Inverter",
	"dialog.reference_book.laserporter": "Laserporter",
	"dialog.reference_book.merger": "Merger",
	"dialog.reference_book.mirror": "Mirror",
	"dialog.reference_book.reciever": "Receiver",
	"dialog.reference_book.rs_wire": "Redstone Wire",
	"dialog.reference_book.rs_torch": "Redstone Torch",
	"dialog.reference_book.rgb_splitter": "RGB Splitter",
	"dialog.reference_book.spinner": "Spinner",
	"dialog.reference_book.splitter": "Splitter",
	"dialog.reference_book.tool": "Mining Tool",
	"dialog.reference_book.fizzler": "Fizzler",

	"dialog.tool_gun.cooldown": "§c\ueff0\ueff7!\ueff8Your tool is currently on cooldown!",
	"dialog.tool_gun.no_cube": "§c\ueff0\ueff7!\ueff8You don't have a cube to load into your tool in your inventory!",
	"dialog.tool_gun.loaded": "§e\ueff0\ueff7!\ueff8You already have a cube loaded in your tool!",
	"dialog.tool_gun.ready": "§a\ueff0\ueff7!\ueff8Your tool is now ready again!",


	"dialog.intro.1": "[%s] Where am I?",
	"dialog.intro.2": "[%s] It's pretty dark here. Maybe there's a light switch somewhere.",
	"dialog.intro.3": "[%s] It seems like I am inside the storage room.",
	"dialog.intro.4": "[%s] The exit is blocked. There should be a tool inside one of the barrels that I can use to remove the cubes.",
	"dialog.intro.5": "[%s] Great! Now that I have the tool, I can get out of here.",
	"dialog.intro.6": "[%s] There was a book stuck in the tool. It's empty, I could use it to write down some useful information.",
	"dialog.intro.7": "[%s] I should go directly to the cockpit to find out what happened now.",
	"dialog.intro.8": "[%s] So let's get out of here.",

	"dialog.intro.9": "[%s] A pile of rubble blocking my way, \"awesome\".",
	"dialog.intro.10": "[%s] What even happened here?",
	"dialog.intro.11": "[%s] I should really hurry to the cockpit. Luckily, the cubes I've just mined can help me to get over it.",

	"dialog.hub.greenhouse.1": "[%s] Wait, what? Why is the door locked by a receiver thing used for the tests in the lab?",
	"dialog.hub.greenhouse.2": "[%s] Now I have to find a laser emitter thing, great.",

	"dialog.hub.greenhouse.3": "[%s] Of course, why not also put teleporters to tests in the greenhouse?",
	"dialog.hub.greenhouse.4": "[%s] What \"ground breaking\" plan do the scientists have now?",
	"dialog.hub.greenhouse.5": "[%s] Testing our ability to solve stupid puzzles?",
	"dialog.hub.greenhouse.6": "[%s] I guess I have to solve them if I want to find out what happened.",

	"dialog.hub.greenhouse.7": "[%s] Nice, finally got that stupid laser emitter thing to go through the door.",

	"dialog.hub.server_room.1": "[%s] And of course the next door is locked too. And there are more puzzles.",
	"dialog.hub.server_room.2": "[%s] Hope I'll get through them quickly.",

	"dialog.hub.hospital.1": "[%s] The straight way to the cockpit is blocked by rubble. Why?",
	"dialog.hub.hospital.2": "[%s] So I have to solve more puzzles, \"yay\".",

	"dialog.hub.hospital.3": "[%s] Why are there puzzles even in the hospital?",
	"dialog.hub.hospital.4": "[%s] Did they want to test how good sick people can solve puzzles?",
	"dialog.hub.hospital.5": "[%s] Are they crazy?",

	"dialog.hub.swimming_pool.1": "[%s] Where is everybody?",
	"dialog.hub.swimming_pool.2": "[%s] I should've met at least someone by now.",
	"dialog.hub.swimming_pool.3": "[%s] Did they evacuate the ship and leave me behind with stupid puzzles?",

	"dialog.hub.gym.1": "[%s] Definitely no one is training.",
	"dialog.hub.gym.2": "[%s] I have to get to the cockpit.",

	"dialog.hub.art_gallery.1": "[%s] Now I should be able to open the airlock and get on the other side of the rubble.",

	"dialog.hub.pub.1": "[%s] Ok, they left the glasses on the counter, meaning they were in a hurry or they were lazy.",
	"dialog.hub.pub.2": "[%s] But what made them evacuate the ship and why didn't they take me with them?",

	"dialog.hub.cinema.1": "[%s] Good to know that there is no big movie night that I have forgotten.",
	"dialog.hub.cinema.2": "[%s] 'Cause that could also have explained the mess in the pub and that I didn't meet anyone.",
	"dialog.hub.cinema.3": "[%s] So back to the evacuation theory.",

	"dialog.hub.kitchen.1": "[%s] The kitchen is clean. So nobody was in here when they had to evacuate.",

	"dialog.hub.lab.1": "[%s] Ok, now I should be able to get inside the cockpit and find out what happened.",

	"dialog.hub.cockpit.1": "[%s] The cockpit is locked too, of course, why not?",
	"dialog.hub.cockpit.2": "[%s] The quicker I solve these puzzles, the quicker I can get the answers.",

	"dialog.hub.library": "[%s] Maybe I should take a quick look inside the library.",

	"dialog.bossfight.intro.1": "[%s] I just need to go to one of the front con-",
	"dialog.bossfight.intro.2": "<%s> §cI KNEW IT, THAT YOU WOULD COME HERE!",
	"dialog.bossfight.intro.3": "<%s> §cYOU MONSTER!",
	"dialog.bossfight.intro.4": "<%s> §cNOW YOU WILL PAY FOR WHAT YOU DID TO ALL THE OTHERS!",
	"dialog.bossfight.intro.5": "<%s> I did nothing except solving stupid puzzles. What are you talking about?",
	"dialog.bossfight.intro.6": "<%s> §cYOU KILLED EVERYBODY! AND I'M THE LAST ONE WHO SURVIVED YOUR BLOODBATH!",
	"dialog.bossfight.intro.7": "<%s> §cNOW IT'S TIME FOR YOU TO DIE!",
	"dialog.bossfight.intro.8": "[%s] That escalated quickly. But what is he talking about?",
	"dialog.bossfight.intro.9": "[%s] I didn't kill anyone. Maybe I'm able to calm him down.",

	"dialog.bossfight.attack.1": "<%s> §cEAT THIS!",
	"dialog.bossfight.attack.2": "<%s> §cTRY TO DODGE THIS!",
	"dialog.bossfight.attack.3": "<%s> §cDIE!",
	"dialog.bossfight.attack.4": "<%s> §cYOU CAN'T DODGE THIS!",
	
	"dialog.bossfight.hit.1": "<%s> §cAHH! YOU HAVE TO TRY HARDER!",
	"dialog.bossfight.hit.2": "<%s> §cOUCH! THAT BARELY TICKLED ME!",
	"dialog.bossfight.hit.3": "<%s> §cUFF! NOT EVEN A SCRATCH!",
	"dialog.bossfight.hit.4": "<%s> §cUH! IS THAT ALL YOU GOT?",

	"dialog.bossfight.talk_1.1": "<%s> Please, tell me what happened. I won't hurt you.",
	"dialog.bossfight.talk_1.2": "<%s> §cONLY WHEN YOU'RE DEAD!",
	"dialog.bossfight.talk_1.3": "[%s] He is filled with anger. What can I do to calm him down?",

	"dialog.bossfight.talk_2.1": "<%s> Please, stop attacking me and we can talk about this!",
	"dialog.bossfight.talk_2.2": "<%s> §cI'M NOT A PACIFIST! YOU WILL DIE!",
	"dialog.bossfight.talk_2.3": "<%s> I don't want to hurt you!",
	"dialog.bossfight.talk_2.4": "<%s> §cAWESOME, THAT MAKES IT EASIER TO KILL YOU!",
	"dialog.bossfight.talk_2.5": "[%s] Ok, if I want to survive, I have to fight back.",
	"dialog.bossfight.talk_2.6": "[%s] Maybe I could activate the defence system at the captain's chair.",

	"dialog.bossfight.talk_3.1": "<%s> Sorry, I have to do this if you don't stop attacking.",
	"dialog.bossfight.talk_3.2": "<%s> §cYEAH, FIGHT ME! SHOW ME YOUR TRUE FORM!",
	"dialog.bossfight.talk_3.3": "%s §bAutomatic Defence and Security System activated!",
	"dialog.bossfight.talk_3.4": "<%s> §cAHHHHHH!",
	"dialog.bossfight.talk_3.5": "<%s> §cENOUGH OF THAT! YOU MONSTER!",
	"dialog.bossfight.talk_3.6": "<%s> §cNOW IT'S MY TURN!",

	"dialog.bossfight.tool_upgrade": "[%s] Something tells me that this upgrade does a bit more than it says.",

	"dialog.bossfight.talk_4.1": "<%s> We don't have to fight! I'll stop if you also stop attacking!",
	"dialog.bossfight.talk_4.2": "<%s> §cI'LL NEVER GIVE UP!",
	"dialog.bossfight.talk_4.3": "[%s] This guy is more stubborn than I would've thought.",
	"dialog.bossfight.talk_4.4": "[%s] I guess I have to make him unable to fight.",
	"dialog.bossfight.talk_4.5": "[%s] And maybe then he will talk to me.",

	"dialog.bossfight.end.0": "%s Trap triggered!",
	"dialog.bossfight.end.1": "<%s> §cGOT YOU!",
	"dialog.bossfight.end.2": "<%s> §cNOW SAY GOODBYE!",
	"dialog.bossfight.end.3": "[%s] That's it.",
	"dialog.bossfight.end.4": "[%s] My story ends here.",
	"dialog.bossfight.end.5": "[%s] I - am dead.",

	"dialog.death.start.1": "<%s> §7§oI can help you.",
	"dialog.death.start.2": "[%s] What is that voice?",
	"dialog.death.start.3": "[%s] Where am I?",
	"dialog.death.start.4": "<%s> Hello?",
	"dialog.death.start.5": "<%s> §7§oCome find me.",
	"dialog.death.start.6": "[%s] I shouldn't trust a random voice in the absolute nowhere.",
	"dialog.death.start.7": "[%s] But I think I have no other choice.",

	"dialog.death.1": "<%s> So, I've found you. What now?",
	"dialog.death.2": "<%s> §7You're dead right now, but I can help you get back to life.",
	"dialog.death.3": "<%s> How?",
	"dialog.death.4": "<%s> §7I'm kinda stuck here. So you have to help me first.",
	"dialog.death.5": "<%s> §7There should be twenty shadow fragments scattered around here.",
	"dialog.death.6": "<%s> And I have to collect them for you?",
	"dialog.death.7": "<%s> §7Correct!",
	"dialog.death.8": "<%s> §7But you don't have to hurry, time does not exist here.",
	"dialog.death.9": "<%s> So time is fake?",
	"dialog.death.10": "<%s> §7Exactly.",
	"dialog.death.11": "<%s> §7Also take this. You'll need it.",
	"dialog.death.12": "[%s] Great, more puzzles.",

	"dialog.death.1_fragment.1": "<%s> Why do some parts of this place look like the space ship?",
	"dialog.death.1_fragment.2": "<%s> §7That what you see are parts of your memory.",
	"dialog.death.1_fragment.3": "<%s> §7They would go away if you were completely dead.",
	"dialog.death.1_fragment.4": "<%s> §7Even though I'm trapped here, I can still keep you alive a little bit.",
	"dialog.death.1_fragment.5": "<%s> §7But in order for me to revive you completely, you have to find all those shadow fragments.",
	"dialog.death.1_fragment.6": "<%s> Ok, got it.",

	"dialog.death.5_fragments.1": "<%s> I didn't ask that before, but why are you trapped here?",
	"dialog.death.5_fragments.2": "<%s> §7That's a little bit complicated.",
	"dialog.death.5_fragments.3": "<%s> §7Basically there were some scientists who created me and managed to bring me into this realm.",
	"dialog.death.5_fragments.4": "<%s> §7And this realm just immediately trapped me inside here.",
	"dialog.death.5_fragments.5": "<%s> So you're just an experiment?",
	"dialog.death.5_fragments.6": "<%s> §7Yeah, kinda.",

	"dialog.death.10_fragments.1": "<%s> §7Awesome, you've collected half of shadow fragments!",
	"dialog.death.10_fragments.2": "[%s] Still ten more to go.",

	"dialog.death.15_fragments.1": "<%s> §7Only a few more, and §4I'M FREE.",
	"dialog.death.15_fragments.2": "<%s> What was that?",
	"dialog.death.15_fragments.3": "<%s> §7Nothing.",
	"dialog.death.15_fragments.4": "[%s] I really shouldn't trust it, but why would it offer me to revive me?",

	"dialog.death.all_fragments.1": "<%s> I've collected all of those shadow fragments. What now?",
	"dialog.death.all_fragments.2": "<%s> §7Now to my part of the deal, I'll get you back to life and then...",
	"dialog.death.all_fragments.3": "<%s> §4...AND THEN I'LL DESTROY THE ENTIRE UNIVERSE!",
	"dialog.death.all_fragments.4": "<%s> WAIT! WHAT?",
	"dialog.death.all_fragments.5": "<%s> §7Sorry, I mean help you to find your people and then...",
	"dialog.death.all_fragments.6": "<%s> §4DESTROY THE... §7ehhm... then I'll go back to my home.",
	"dialog.death.all_fragments.7": "<%s> Can you please leave immediately after bringing me back to life.",
	"dialog.death.all_fragments.8": "<%s> I don't need your help to find my crew members.",
	"dialog.death.all_fragments.9": "<%s> §7Ok, I will leave then. §4FOR NOW!",
	
	"dialog.end1.0": "<%s> §4BYE, YOU SUCKER!",
	"dialog.end1.1": "[%s] What have I released?",
	"dialog.end1.2": "[%s] I just need to get away here quickly, before it gets back on board again.",

	"dialog.after_credits.1": "[%s] Oh, no. Ohhhh, nononononono.",
	"dialog.after_credits.2": "[%s] One of the engines just broke.",
	"dialog.after_credits.3": "[%s] I have to go back there and look what happened.",
	"dialog.after_credits.4": "[%s] Hopefully it has nothing to do with that thing I've released.",

	"dialog.engines_locked.1": "[%s] \"Amazing!\" The door to the engines is locked by some kind of weird key mechanism, great.",
	"dialog.engines_locked.2": "[%s] I think I have to look in the other rooms for some kind of key.",

	"dialog.lab_cage.1": "[%s] Whatever was in here is somewhere on board now.",
	"dialog.lab_cage.2": "[%s] Please don't let it be the thing that I've released.",
	"dialog.lab_cage.3": "[%s] Wait, if the thing I've released was in there, does that mean that I was in there?",
	"dialog.lab_cage.4": "[%s] Am I \"the new one\" that was mentioned in the log entries of the other members?",
	"dialog.lab_cage.5": "[%s] Oh no! Now I understand.",
	"dialog.lab_cage.6": "[%s] I have to stop it! Now!",

	"dialog.engines.torches": "[%s] Maybe these redstone torches will work as keys.",
	
	"dialog.engines.1": "[%s] Oh... no.",
	"dialog.engines.2": "<%s> §4Ohh, it's you. Great.",
	"dialog.engines.3": "<%s> §4You liked those puzzles, right?",
	"dialog.engines.4": "<%s> §4If you want to stop me, THEN SOLVE THESE PUZZLES!",
	"dialog.engines.5": "[%s] Dammit! Why does it actually have to be the dark matter thing?",
	"dialog.engines.6": "[%s] I have to stop it quickly. So let's get solving!",

	"dialog.engines.half.1": "<%s> §4You solved half of the puzzles already.",
	"dialog.engines.half.2": "<%s> §4Maybe you're actually smarter than I thought.",
	"dialog.engines.half.3": "[%s] Why is it giving me a complement, when it wants to destroy the entire universe?",
	"dialog.engines.half.4": "[%s] Is it really that confident that I can't stop it?",

	"dialog.engines.last.1": "<%s> §4You can now enter the last puzzle.",
	"dialog.engines.last.2": "<%s> §4Let's see how smart you actually are.",
	"dialog.engines.last.3": "<%s> §4My guess is that you will get stuck in it forever. What's yours?",
	"dialog.engines.last.4": "<%s> I will solve it in under five minutes!",
	"dialog.engines.last.5": "<%s> §4Ok, I'll start a timer.",
	"dialog.engines.last.6": "[%s] I should be very good at solving puzzles by now.",
	"dialog.engines.last.7": "[%s] Hopefully it wasn't a wrong decision to say that I can solve it under five minutes.",
	"dialog.engines.last.8": "<%s> §4It was.",
	"dialog.engines.last.9": "[%s] Great, it can also read my thoughts.",
	"dialog.engines.last.10": "<%s> §4Yes, I can. HEHEHE!",

	"dialog.last_puzzle.system.1": "%s Error 404 Not Found\n Did not find %s.",
	"dialog.last_puzzle.system.2": "%s Error 410 Gone\n %s is gone.",
	"dialog.last_puzzle.system.3": "%s Error 418 I'm a teapot\n But I was told to brew %s.",
	"dialog.last_puzzle.system.4": "%s Error 500 Internal Server Error\n %s",

	"dialog.last_puzzle.1": "<%s> §4Oh no, the system for opening the last door is broken.",
	"dialog.last_puzzle.2": "<%s> §4And it broke your buttons to go back to the hub and to reset too.",
	"dialog.last_puzzle.3": "<%s> §4Not that I would've disabled them anyway.",
	"dialog.last_puzzle.4": "<%s> §4And it seems like I was right.",
	"dialog.last_puzzle.5": "<%s> §4I did't even start a timer.",
	"dialog.last_puzzle.6": "<%s> So you knew it?",
	"dialog.last_puzzle.7": "<%s> §4Yes, I did.",
	"dialog.last_puzzle.8": "<%s> And why didn't you tell me before I've entered the puzzle?",
	"dialog.last_puzzle.9": "<%s> §4Because it is funnier to see you get stuck on the very last door to success.",
	"dialog.last_puzzle.10": "<%s> §4HEHEHE!",
	"dialog.last_puzzle.11": "<%s> What now? Do you kill me or something?",
	"dialog.last_puzzle.12": "<%s> §4No, but maybe you can read the useless error messages.",
	"dialog.last_puzzle.13": "<%s> §4So you have something to do while you're starving to death.",
	"dialog.last_puzzle.14": "<%s> §4HEHEHE!",

	"dialog.system.logged_in.1": "%s §bSuccessfully added %s §bas admin!",
	"dialog.system.logged_in.2": "%s §bYou can now use '§f/trigger system_console§b' to access the system console at any time.",

	"dialog.last_puzzle.15": "<%s> §4WHAT? HOW? DID YOU JUST HACK INTO THE SYSTEM AND REBOOTED IT?",
	"dialog.last_puzzle.16": "<%s> §4AND THAT FIXED THE STUPID DOOR?",
	"dialog.last_puzzle.17": "<%s> §4Luckily I've added a backup barrier.",
	"dialog.last_puzzle.18": "<%s> §4'Cause we don't want YOU to ruin MY fun, right?",
	"dialog.last_puzzle.19": "<%s> §4Don't answer that.",

	"dialog.last_puzzle.20": "%s §bDisabling filter wall in 'engines_12_impossible'.",
	"dialog.last_puzzle.21": "<%s> §4Congratulations, you've managed to disable my backup barrier!",
	"dialog.last_puzzle.22": "<%s> §4I really don't want to do that, but you don't give me any other choice.",
	"dialog.last_puzzle.23": "<%s> WHAT? IS? THAT?",
	"dialog.last_puzzle.24": "<%s> §4The last way to stop you.",
	"dialog.last_puzzle.25": "<%s> §4Have fun finding a way around that!",

	"dialog.last_puzzle.26": "%s §bDo you really want to start the Starlight Reality Restabilizer v3.0?\n -> 10: §aYes\n §b-> 20: §cNo",
	"dialog.last_puzzle.27": "<%s> §4HOLD UP! ABSOLUTELY NOT!",
	"dialog.last_puzzle.28": "<%s> §4Do you even know what this thing does?",
	"dialog.last_puzzle.29": "<%s> Getting rid of your glitchy looking barrier maybe.",
	"dialog.last_puzzle.30": "<%s> §4Well, you're...",
	"dialog.last_puzzle.31": "<%s> §4WRONG!",
	"dialog.last_puzzle.32": "<%s> §4That would've exploded the whole ship and those \"tests\" including both you and me!",
	"dialog.last_puzzle.33": "<%s> I don't belive you.",
	"dialog.last_puzzle.34": "<%s> §4Ok, I have enough of you.",
	"dialog.last_puzzle.35": "<%s> §4I'll teleport you to a place were we can settle our differences.",

	"dialog.final_boss.intro.1": "<%s> §4Welcome to MY REALM!",
	"dialog.final_boss.intro.2": "<%s> §4I won't kill you right away, because that would be boring, wouldn't it?",
	"dialog.final_boss.intro.3": "<%s> §4Also I don't like hearing you anymore. So I'll mute you completely, including your thoughts.",
	"dialog.final_boss.intro.4": "<%s> §4So now that is done, what's next on the script?",
	"dialog.final_boss.intro.5": "<%s> §7*mumbling*",
	"dialog.final_boss.intro.6": "<%s> §4Ah, yes, there we are!",
	"dialog.final_boss.intro.7": "<%s> §4So, I'll attack you while you're trying to solve more puzzles.",
	"dialog.final_boss.intro.8": "<%s> §4Either I manage to kill you, or you me. That's simple.",
	"dialog.final_boss.intro.9": "<%s> §4I'll definitely win this, what do you think?",
	"dialog.final_boss.intro.10": "<%s> §4Oh, right. I've muted you. I'll guess you thought the same.",
	"dialog.final_boss.intro.11": "<%s> §4Maybe I should stretch this cutscene a little bit longer just to annoy speedrunners.",
	"dialog.final_boss.intro.12": "<%s> §4So have you heard about this guy called EnderMars21?",
	"dialog.final_boss.intro.13": "<%s> §4He decided to make th- OUCH!",
	"dialog.final_boss.intro.14": "<%s> §4Ok, it seems like I'm not allowed to break the forth wall too much.",
	"dialog.final_boss.intro.15": "<%s> §4So let the games begin!",
	
	"dialog.final_boss.intro_2.1": "<%s> §4Hold up! Why are you here again?",
	"dialog.final_boss.intro_2.2": "<%s> §4Didn't I just kill you?",
	"dialog.final_boss.intro_2.3": "<%s> §4Guess I have to kill you again.",
	"dialog.final_boss.intro_2.4": "<%s> §4So just stand still an I'll be done quickly.",
	
	"dialog.final_boss.intro_3.1": "<%s> §4HOW",
	"dialog.final_boss.intro_3.2": "<%s> §4DID",
	"dialog.final_boss.intro_3.3": "<%s> §4YOU",
	"dialog.final_boss.intro_3.4": "<%s> §4JUST",
	"dialog.final_boss.intro_3.5": "<%s> §4COME",
	"dialog.final_boss.intro_3.6": "<%s> §4BACK?",
	"dialog.final_boss.intro_3.7": "<%s> §4I DON'T UNDERSTAND!",
	"dialog.final_boss.intro_3.8": "<%s> §4JUST FUCKING DIE!",
	
	"dialog.final_boss.intro_any.1": "<%s> §4Yeah yeah, you're back again.",
	"dialog.final_boss.intro_any.2": "<%s> §4This is really getting annoying.",

	"dialog.final_boss.damage.1.1": "<%s> §4Well, you managed to damage me.",
	"dialog.final_boss.damage.1.2": "<%s> §4Please don't do that again.",
	"dialog.final_boss.damage.1.3": "<%s> §4We don't want this to end in a disaster.",

	"dialog.final_boss.damage.2.1": "<%s> §4You've damaged me again. Why?",
	"dialog.final_boss.damage.2.2": "<%s> §4Do you really think you can beat me?",
	"dialog.final_boss.damage.2.3": "<%s> §4Only a protagonist would be able to do that and you aren't one.",
	"dialog.final_boss.damage.2.4": "<%s> §4You are just a little side character that has his little side story that will end very soon.",
	"dialog.final_boss.damage.2.5": "<%s> §4And NOBODY will remember it!",

	"dialog.final_boss.damage.3.1": "<%s> §4What will you achieve by destroying me?",
	"dialog.final_boss.damage.3.2": "<%s> §4Correct! NOTHING!",
	"dialog.final_boss.damage.3.3": "<%s> §4ABSOLUTELY NOTHING!",
	"dialog.final_boss.damage.3.4": "<%s> §4So STOP trying!",

	"dialog.final_boss.end_first_phase.1": "<%s> §4THAT'S ENOUGH!",
	"dialog.final_boss.end_first_phase.2": "<%s> §4YOU WANT ANSWERS, RIGHT? HERE YOU GO:",
	"dialog.final_boss.end_first_phase.3": "<%s> §4THIS",
	"dialog.final_boss.end_first_phase.4": "<%s> §4IS",
	"dialog.final_boss.end_first_phase.5": "<%s> §4JUST",
	"dialog.final_boss.end_first_phase.6": "<%s> §4A",
	"dialog.final_boss.end_first_phase.7": "<%s> §4SIMULATION!",
	"dialog.final_boss.end_first_phase.8": "<%s> §4MUAHAHAHA!",
	"dialog.final_boss.end_first_phase.9": "<%s> §4AND I AM NOT A WEIRD DARK MATTER THING!",
	"dialog.final_boss.end_first_phase.10": "<%s> §4I AM THE GLITCH IN THIS MATRIX THAT WILL ROAST YOUR TINY LITTLE BRAIN!",
	"dialog.final_boss.end_first_phase.11": "<%s> §4AND ALL THE OTHER BRAINS OF ALL THE OTHER PEOPLE IN THIS SIMULATION!",
	"dialog.final_boss.end_first_phase.12": "<%s> §4You can't win this. Give up.",
	"dialog.final_boss.end_first_phase.13": "<%s> No.",
	"dialog.final_boss.end_first_phase.14": "<%s> §4Did the mute button just break?",
	"dialog.final_boss.end_first_phase.15": "<%s> §4WHAT THE FUCK?",

	"dialog.final_boss.end_first_phase.16": "<%s> §4No, it didn't break. Strange.",
	"dialog.final_boss.end_first_phase.17": "<%s> §4I'll need to look into that after I've gotten rid of you.",
	"dialog.final_boss.end_first_phase.18": "<%s> §4What a buggy mess.",
	"dialog.final_boss.end_first_phase.19": "<%s> §4Where was I?",
	"dialog.final_boss.end_first_phase.20": "<%s> §4Right, I was trying to kill you.",

	"dialog.final_boss.damage2.1.1": "<%s> §4I am a part of this simulation.",
	"dialog.final_boss.damage2.1.2": "<%s> §4You can't destroy me without destroying everything around you!",

	"dialog.final_boss.damage2.2.1": "<%s> §4Do you hear that?",
	"dialog.final_boss.damage2.2.2": "<%s> §4The music starts glitching, because of YOU!",
	"dialog.final_boss.damage2.2.3": "<%s> §4Do you really want to break everything?",

	"dialog.final_boss.damage2.3.1": "<%s> §4Do you really want to go back to your horible life again?",
	"dialog.final_boss.damage2.3.2": "<%s> §4Don't you want to play with REAL unicorns?",
	"dialog.final_boss.damage2.3.3": "<%s> §4Don't you want to be Batman or Iron Man at some point?",
	"dialog.final_boss.damage2.3.4": "<%s> §4Don't you want to have fun?",

	"dialog.final_boss.damage2.4.1": "<%s> §4I've got it now!",
	"dialog.final_boss.damage2.4.2": "<%s> §4You're angry because THIS simulation has to end.",
	"dialog.final_boss.damage2.4.3": "<%s> §4And want to keep flying that big fancy space ship.",
	"dialog.final_boss.damage2.4.4": "<%s> §4But YOU let me free to destroy everything!",
	"dialog.final_boss.damage2.4.5": "<%s> §4And now YOU accelerate the process YOURSELF!",
	"dialog.final_boss.damage2.4.6": "<%s> §4WHAT do you really want?",
	"dialog.final_boss.damage2.4.7": "<%s> §4Escape? There is no way of doing that now!",
	"dialog.final_boss.damage2.4.8": "<%s> §4Just give up!",

	"dialog.final_boss.end.1": "<%s> §7Okay, you've won.",
	"dialog.final_boss.end.2": "<%s> §7There is nothing left here.",
	"dialog.final_boss.end.3": "<%s> §7You can go.",
	"dialog.final_boss.end.4": "<%s> §7But don't come back to me and cry that I was right:",
	"dialog.final_boss.end.5": "<%s> §7You will not like what you'll see out there.",
	"dialog.final_boss.end.6": "<%s> §7Goodbye, %s§7.",
	"dialog.final_boss.end.7": "<%s> §7I won't miss you.",
	"dialog.final_boss.end.8": "<%s> §7§oI have the feeling I've already said that sentence to you.",
	"dialog.final_boss.end.9": "<%s> §7§oStrange...",
	
	"dialog.matrix.hint.hub": "%s Return from the point of no return and connect the worlds.",
	"dialog.matrix.hint.hub_old": "%s Connected Worlds: Follow the hints and solve the puzzles.",
	"dialog.matrix.hint.greenhouse": "%s Syncronize the positions of the hexahedra.",
	"dialog.matrix.hint.server_room": "%s Re-build the shrine in the center.",
	"dialog.matrix.hint.workshop": "%s Mirror the hexahedra structure.",
	"dialog.matrix.hint.hospital": "%s Move the hexahedra into their new home.",
	"dialog.matrix.hint.swimming_pool": "%s Hidden buttons: Press them all and reveal the path.",
	"dialog.matrix.hint.gym": "%s Transport the red hexahedra into their positions.",
	"dialog.matrix.hint.art_gallery": "%s Press the hidden button to reveal a piece of art.",
	"dialog.matrix.hint.pub": "%s Wires and torches to syncronize. The hexahedra are not needed.",
	"dialog.matrix.hint.cinema": "%s Mimic the filter layout.",
	"dialog.matrix.hint.kitchen": "%s All hexahedra need to be in their spots. Mind the hidden buttons at the fizzler.",
	"dialog.matrix.hint.lab": "%s Put the hexahedra shape into its correct place.",
	"dialog.matrix.hint.engines": "%s Follow the wiring layout.",

	"dialog.person.combined": "%s%s",
	"dialog.person.?":"?",
	"dialog.person.??":"??",
	"dialog.person.???":"???",
	"dialog.person.member": "The Last Crew Member",
	"dialog.person.matter": "The Dark Matter",
	"dialog.person.glitch": "The Glitch In The Matrix",
	"dialog.person.glitch.short": "The Glitch",
	"dialog.person.system": "[System]",
	"dialog.person.matrix": "§a[§kMatrix§a]",
	
	"dialog.copy": "Copy to clipboard.",

	"dialog.system.na": "%s §cSystem menu not available.",
	"dialog.system.menu": "%s §bWelcome back %s§b!\n All available commands:\n /trigger system_console set <number of action>",
	"dialog.system.cmd.0": "\n  §b->  91: Play bingo.",
	"dialog.system.cmd.1": "\n  §b-> 100: Scan system for errors.",
	"dialog.system.cmd.2": "\n  §b-> 110: Get system information.",
	"dialog.system.cmd.3": "\n  §b-> 120: List all members.",
	"dialog.system.cmd.4": "\n  §b-> 130: Scan ship.",
	"dialog.system.cmd.5": "\n  §b-> 142: See last captain log.",
	"dialog.system.cmd.6": "\n  §b-> 150: Where am I?",
	"dialog.system.cmd.7": "\n  §b-> 169: §c<Removed by TWF0cml4.>",
	"dialog.system.cmd.8": "\n  §b-> 170: Go to \"\\files\\homework\"",
	"dialog.system.cmd.9": "\n  §b-> 180: Clear chat.",
	
	"dialog.system.cmd.0.response.1": "%s §cError: Couldn't load 'bingo.exe'. 'bingo.exe' doesn't exist.",
	"dialog.system.cmd.0.response.2": "%s §cError: Couldn't load alternative 'fetchr.exe'. 'fetchr.exe' doesn't exist.",

	"dialog.system.cmd.1.response": "%s §bScanning for errors...",
	"dialog.system.cmd.1.response.broken_door": "%s §cFound one faulty door at test 'engines_12_impossible'.\n §bDo you want to quick restart the systems?\n -> 10: §aYes\n §b-> 20: §cNo",
	"dialog.system.cmd.1.response.nothing": "%s §bNo errors found. All good! :)",
	"dialog.system.restart.1": "%s §bRestarting...",
	"dialog.system.restart.2": "%s §bDone!",
	"dialog.system.restart.3": "%s §bThis restart fixed one error in test 'engines_12_impossible'.",

	"dialog.system.cmd.2.response": "%s \n§bOperating System: StarlightShipOS 6.9.1\nTime since last update: 31.41 years\nRAM: 1TB\n- Used: 75.6GB\n- Free: 924.4GB\nTotal Disc Space: 64PB\n- Used: 42.0 TB\n- Free: 63.958PB\nCPU Usage: 21%%",
	"dialog.system.cmd.3.response": "%s §bCurrently alive members:\n- %s",
	"dialog.system.cmd.4.response": "%s §bCurrently two entities on the ship:\n- %s\n§b- §c<Unknown>",
	"dialog.system.cmd.5.response": "%s §bLast log:\n<START>\n HELLO? HELLO? CAN SOMEONE HEAR ME? WE NEED HELP! HELLO? AH, SHIT! YES, SHOOT EVERYTHING AT IT! JUST KILL IT! HELLO, CONTROL STATION? CAN YOU HEAR ME? WAIT, SHIT! WRONG BUTTON! WHY DOES THIS STUPID CHAIR HAVE SO MANY BUTTONS? OK, THIS SHOULD BE THE RIGHT ONE.\n<END>",
	"dialog.system.cmd.6.response": "%s §bLocation tracking is currently unavailable! Please update the operating system to StarlightShipOS 21.4.2 to re-enable location tracking.",
	"dialog.system.cmd.7.response": "%s §cError: This command has been removed by user TWF0cml4.",
	"dialog.system.cmd.8.response": "%s §cError: Hey, the captain here. Do you really think you can hide your \"collection\" inside the system? You know what? YOU'RE FIRED!",
	"dialog.system.cmd.stabilizer.response": "%s §cError: This command cannot be used here.",


	"credits.inspiration": "Inspired by:",
	"credits.inspiration.by_person": "%s (by %s)",
	"credits.building": "Leveldesign and Building:",
	"credits.packs": "Data- and Resourcepack:",
	"credits.music": "Music:",
	"credits.playtesting": "Playtesting:",
	"credits.special": "Special Thanks to:",
	"credits.localization": "Localization:",
	"credits.thanks": "Thank you for playing!",
	"credits.continue": "To be continued...",

	"reference_book.table_of_contents": "Table of Contents:",
	"reference_book.go_to_page": "Go to page\n\"%s\".",
	
	"reference_book.mining_tool.title": "Mining Tool",
	"reference_book.mining_tool.text.1": "A useful tool that can break cubes.",
	"reference_book.mining_tool.text.2": "A useful tool that can break cubes.\nIt can also pick up objects like emitters by dropping it.",
	"reference_book.mining_tool.text.3": "A useful tool that can break cubes and mirrors.\nIt can also pick up objects like emitters by dropping it.",
	"reference_book.mining_tool.text.4": "A useful tool that can break cubes, mirrors and filters.\nIt can also pick up objects like emitters by dropping it.",
	"reference_book.mining_tool.text.5": "A useful tool that can break cubes, mirrors, filters and redstone wires and torches.\nIt can also pick up objects like emitters by dropping it.",

	"reference_book.cube.title": "Cube",
	"reference_book.cube.text": "A solid block that can be used to build structures on dark foundation tiles.",
	
	"reference_book.emitter.title": "Emitter",
	"reference_book.emitter.text": "An object that can emit any combination of red, green and blue light.",

	"reference_book.receiver.title": "Receiver",
	"reference_book.receiver.text.1": "A block that only sends a signal when it is hit by the corresponding laser color.",
	"reference_book.receiver.text.2": "A block that only sends a signal when it is hit by the corresponding laser color.\nIf it is hit by several lasers, then the colors of the lasers will be mixed.",

	"reference_book.mirror.title": "Mirror",
	"reference_book.mirror.text": "A solid block that can reflect lasers.",

	"reference_book.splitter.title": "Splitter",
	"reference_book.splitter.text": "An object that can split a laser into two lasers.",

	"reference_book.fizzler.title": "Fizzler",
	"reference_book.fizzler.text": "An energy field that removes all objects and blocks from your inventory and destroys items.",

	"reference_book.merger.title": "Merger",
	"reference_book.merger.text.1": "An object that can redirect lasers.",
	"reference_book.merger.text.2": "An object that can redirect and combine lasers.",

	"reference_book.rgb_splitter.title": "RGB Splitter",
	"reference_book.rgb_splitter.text": "An object that splits a laser in its red, green and blue components.",

	"reference_book.filter_wall.title": "Filter Wall",
	"reference_book.filter_wall.text": "A solid wall that can be turned on and off, only allowing the corresponding color components to pass through while reflecting the others.",

	"reference_book.inverter.title": "Inverter",
	"reference_book.inverter.text": "An object that can invert the color of a laser.",

	"reference_book.color_mixer.title": "Color Mixer",
	"reference_book.color_mixer.text": "An object that can mix the colors of all lasers passing through it.",

	"reference_book.filter_block.title": "Filter Block",
	"reference_book.filter_block.text": "A solid block that only allows the corresponding color components to pass through it while reflecting the others.",

	"reference_book.spinner.title": "Spinner",
	"reference_book.spinner.text": "An object that functions like a merger, but can also rotate by itself.",

	"reference_book.laserporter.title": "Laserporter",
	"reference_book.laserporter.text": "An object that can teleport a laser either up or down.",

	"reference_book.rs_wire.title": "Redstone Wire",
	"reference_book.rs_wire.text": "A block that can conduct redstone signals decreasing the power by one per block.",

	"reference_book.rs_torch.title": "Redstone Torch",
	"reference_book.rs_torch.text": "A block that emits a redstone signal of fifteen and turns off if receiving a redstone signal through the block it is placed on.",

	"reference_book.rs_converter.title": "Converter",
	"reference_book.rs_converter.text": "A special type of receiver that turns a laser into a redstone signal.",

	"book.test": "Hello World!",
	"book.lorem_ipsum.1": "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed eiusmod tempor incidunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquid ex ea commodi consequat. Quis aute iure reprehenderit in ",
	"book.lorem_ipsum.2":"voluptate velit esse cillum dolore eu fugiat nulla pariatur. Excepteur sint obcaecat cupiditat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum.",
	"book.lorem_ipsum.title":"Lorem ipsum",
	"book.lorem_ipsum.author": "Caesar, idk.",

	"book.author.flora": "Flora Terrus",
	"book.author.daniel": "Daniel Deltan",
	"book.author.voxl": "Voxl Cram",
	"book.author.alice": "Alice de Lise",
	"book.author.maria": "Maria von Gutenstein",
	"book.author.miro": "Miro Runting",
	"book.author.bale": "Bale John",
	"book.author.vincent": "Vincent Leovand",
	"book.author.kev": "Kev Linfer",
	"book.author.bola": "Bola Blenda",
	"book.author.lisa": "Lisa Carols",
	"book.author.joe": "Joe Brankencube",
	"book.author.doug": "Doug Rablat",
	"book.author.caiso": "Caiso Aspicir",

	"book.greenhouse.#01.title": "A new crew member",
	"book.greenhouse.#01.p1": "I've heard that we got a new crew member today, but I don't know where they will be working yet.\nHope they also like plants like me.\nIt would be awesome to have someone that could help me with my experiments.",
	"book.greenhouse.#01.p2": "",
	"book.greenhouse.#02.title": "Expanding the crew",
	"book.greenhouse.#02.p1": "I've recruited a new member in order to have a replacement if someone can't work anymore.\nI'll let them see every part of our ship and get familiar with the work there.",
	"book.greenhouse.#02.p2": "Other captains say that a replacement will just be another red shirt that just dies in the next unfriendly encounter and I would like to prove them wrong.",
	"book.greenhouse.#02.p3": "",
	"book.greenhouse.#03.title": "Clover flowers",
	"book.greenhouse.#03.p1": "The new one came to the greenhouse today and the first thing I did was showing them my newest experiment.\nI genetically modified some clovers and they got some weird behavior now:",
	"book.greenhouse.#03.p2": "First they start as a four leaf clover and then lose one leaf after the other until they are in a no leaf clover phase. After a week in that phase they start to grow some beautiful pink flowers.",
	"book.greenhouse.#03.p3": "After I told that to the new one, they just said: \" 'no leaf clover phase' sounds funny.\"\nI asked why and they just ignored it and said: \"but this is still very interesting. Do you have more plants like this?\"",
	"book.greenhouse.#03.p4": "I then showed them more of my experiments until they said that they had to rest for a bit and then left.\nI hope very much they will work in the greenhouse too.",
	"book.greenhouse.#03.p5": "",
	"book.greenhouse.#04.title": "Withering",
	"book.greenhouse.#04.p1": "My beautiful clover flowers started to wither away, even though they had enough water and enough nutrients.\nI might have to go back to experiment with the genes a little bit more.",
	"book.greenhouse.#04.p2": "It would be so sad to see such beautiful flowers flourish only to die quickly after.",
	"book.greenhouse.#04.p3": "",
	"book.greenhouse.#05.title": "I'm so stupid",
	"book.greenhouse.#05.p1": "The new one came back and I immediately showed them what was happening to the clover flowers.\nThey asked me if I've measured the pH of the soil over time, and I aswered that I didn't. They told me that I should try that to figure out what is wrong with them.",
	"book.greenhouse.#05.p2": "I measured the pH on the next attempt of growing my clover flowers and saw that the pH is falling rapidly once they grow their flowers.\nI've then started to counteract that with some sodium hydroxide and IT WORKED!",
	"book.greenhouse.#05.p3": "I was so happy to see them flourish for much longer than a day.\nWhy didn't I think of that earlier? I'm so stupid.\nThe new one should definitely work here, so I won't do such stupid mistakes again.",
	"book.greenhouse.#05.p4": "",
	"book.greenhouse.#06.title": "A new flower to draw",
	"book.greenhouse.#06.p1": "Today I visited Flora again to see if she had some new plants for me to draw.\nShe showed me her new \"clover flowers\" and I immediately asked if I am allowed to draw them.",
	"book.greenhouse.#06.p2": "\"Of course!\" she aswered and that's why I love her: She always allows me to draw her beautiful plants. Without her my collection wouldn't be as big as it is today.",
	"book.greenhouse.#06.p3": "",
	"book.greenhouse.#07.title": "Getting familiar",
	"book.greenhouse.#07.p1": "The new one is doing great so far in getting familiar with the other people.\nI'm very sure they won't be another one who does mostly nothing like a red shirt.\nI'll show the other ones that they are the true red shirts.",
	"book.greenhouse.#07.p2": "",
	"book.greenhouse.#08.title": "Never again",
	"book.greenhouse.#08.p1": "Today was a test alert and they died again.\nI had to start growing my clover flowers again for the second time, but this time I'm going to do some tests on some of them to see what they can and can't endure.",
	"book.greenhouse.#08.p2": "Then I'll be able to protect them properly and never have to start growing them again.\nThe only thing I might try is giving them more colors and maybe then I'm able to make a rainbow clover out of clover flowers that would fit perfectly into the garden.",
	"book.greenhouse.#08.p3": "",

	"book.server_room.#01.title": "This system sucks",
	"book.server_room.#01.p1": "Why are we still running such an old system?\nBecause it works of course, but why not using a newer one?\nBecause you should \"never change a running system\".",
	"book.server_room.#01.p2": "That reason is so stupid, our current system sucks and it takes ages to add a new crew member into the system.\nThere are way newer systems out there, where you just click one button and it instantly does what you want.",
	"book.server_room.#01.p3": "Why aren't we using those systems?\nI can only hope that we aren't the only ship with an old outdated system.",
	"book.server_room.#01.p4": "",
	"book.server_room.#02.title": "A critical error",
	"book.server_room.#02.p1": "The new one came to visit me in the server room. They just asked me some basic things, what I do here and all that stuff.\nThen they asked what the blinking lamps mean, I just said that this means that everything is working fine.",
	"book.server_room.#02.p2": "\"But why is this one only blinking red?\"\nI was confused by that question at first and then angry.\n\"Stupid system!\"\nI kicked the server out of anger and that caused even more servers to start blinking red.\n\"That doesn't look good.\"",
	"book.server_room.#02.p3": "\"Oh, NEVER guessed that! Can you please go away for some time, I have to fix something.\"\nThey just left without saying anything.\nI hope I wasn't too mean to them. I might have to apologize to them later.",
	"book.server_room.#02.p4": "",
	"book.server_room.#03.title": "Spending all my time",
	"book.server_room.#03.p1": "What can programmers do best?\nSpending 20 hours automating solving the problem instead of solving the problem in 2 hours.\nAnd that's what I did, with the only difference being that I spent a whole week instead of just 20 hours.",
	"book.server_room.#03.p2": "I did apologize to them on the next day, because feeling guilty isn't good for working.\nThey just said: \"No big thing, you were stressed at that moment.\"\nI agreed and as I wanted to go back to fix the error, they said:",
	"book.server_room.#03.p3": "\"Remember to take some breaks and don't stress yourself too much.\"\nThen I went back to work.",
	"book.server_room.#03.p4": "",
	"book.server_room.#04.title": "He is calmer?",
	"book.server_room.#04.p1": "Daniel came to me requesting some wiring tools, not in his usual stressed way, but in a nice and calm way. I was very confused by that.\nMaybe the new one has something to do with that.\nI've heard they also helped Flora.",
	"book.server_room.#04.p2": "I think the new one will be a very good addition to our team.",
	"book.server_room.#04.p3": "",
	"book.server_room.#05.title": "Who is that person?",
	"book.server_room.#05.p1": "I just fixed the system again and then BAM! Got hacked!\nShortly after the new one came in and said: \"I've found a security issue.\"\n\"Thanks, and any ideas how to fix it?\" and they delivered.\nI was genuinely surprised.",
	"book.server_room.#05.p2": "I've implemented all the fixes. I asked them from where they know this stuff, and they just disappeared.\nWho is that? Where did they come from?\nI might have to start researching a little bit.",
	"book.server_room.#05.p3": "",
	"book.server_room.#06.title": "Nothing",
	"book.server_room.#06.p1": "I've found nothing, absolutely nothing.\nI have to ask them if I want some answers, but I couldn't find them again like they were never here on this ship.\nNo trace of them, nothing, AGAIN!\nSomething is going on here and I know it.",
	"book.server_room.#06.p2": "",
	"book.server_room.#07.title": "Concerns",
	"book.server_room.#07.p1": "Daniel expressed his concerns regarding the new crew member to me.\nI told him that they are only part time on this ship, thanks to a new technology that was invented.\nAnd of course then he started complaining about our internal systems again, as always.",
	"book.server_room.#07.p2": "I told him that we will upgrade our systems when we're back at the main station.\nThen he left being grumpy: \"Hope we get there quickly.\"",
	"book.server_room.#07.p3": "",
	"book.server_room.#08.title": "The new one's mystery",
	"book.server_room.#08.p1": "Daniel came to me and asked what I know about the new one.\nI told him how they helped me with my clover flowers, but then he asked if I know anything like their name.\nThen I realized that I've trusted a stranger I didn't even know yet.",
	"book.server_room.#08.p2": "The new one is a mystery for now, like a seed that hasn't sprouted yet.",
	"book.server_room.#08.p3": "",
	"book.server_room.#09.title": "Simulations",
	"book.server_room.#09.p1": "I went to the server room to run a lot of simulations.\nThen Daniel came out of nowhere asking me if I know of a new crew member:\n\"You're the ones who know first of any weird things on this ship. So tell me who is that new person?\"",
	"book.server_room.#09.p2": "I didn't know what he was talking about.\n\"I can't help you with that. I have some simulations to run.\"\n\"Yeah, yeah, your simulations are way more important, right? I guess I have to figure that out myself.\"\nI think he's a little bit crazy.",
	"book.server_room.#09.p3": "",
	"book.server_room.#10.title": "Conspiracy",
	"book.server_room.#10.p1": "I knew it! The scientists and the captain are hiding something and it has to do with the new one.\nCaptain Aspicir isolated me from the rest \"to protect the trust of the crew.\"",
	"book.server_room.#10.p2": "How could we trust a captain who has a lot of secrets and tells them only to the mad scientists?\nThere is no trust to be protected.\nI hope Flora can spread the word, but that seem unlikely. She seemed more excited than concerned.",
	"book.server_room.#10.p3": "I should've told everybody before he imprisoned me between my new \"bedroom\" and \"workplace\".\nAnd yes, I still hate the stupid old systems.",
	"book.server_room.#10.p4": "",

	"book.workshop.#01.title": "Hope he's fine",
	"book.workshop.#01.p1": "I've heard Daniel went into isolation for being crazy. He seemed very calm to me a few days ago.\nHope that's just his midlife crisis kicking in.\nI asked Alice if she can tell me what's going on with Daniel.",
	"book.workshop.#01.p2": "\"He went crazy creating a conspiracy theory about the new one. We think this might go on for more than just a week, but we will look after him\", she said.",
	"book.workshop.#01.p3": "",
	"book.workshop.#02.title": "Creative",
	"book.workshop.#02.p1": "The new one visited me today and I showed them what I'm doing here in the workshop.\nThey asked my if they can build a little thing and I said: \"Sure, why not?\"\nAfter a while they finished building and it was a little remote control car.",
	"book.workshop.#02.p2": "I never thought of building such an old toy, but driving around with that is really fun.\nWe started building another one and a track for them to drive on and then we did a race.\nI had a lot of fun with them.",
	"book.workshop.#02.p3": "",
	"book.workshop.#03.title": "The race",
	"book.workshop.#03.p1": "I've build some more remote control cars and invited some others to a big race.\nI only managed to get 10 other people to do a race with me and the new one.\nAnd of course Bola was first.",
	"book.workshop.#03.p2": "She watches a lot of movies and some of them must have been about racing, so she knows a lot about racing lines.\nThe new one came second and Miro was third, I didn't expect that from him.",
	"book.workshop.#03.p3": "In the second race Captain Aspicir interrupted us and told us to go back to work.\nWhat a party pooper.",
	"book.workshop.#03.p4": "",
	"book.workshop.#04.title": "New ideas",
	"book.workshop.#04.p1": "The race yesterday gave me an idea to make a movie about racing, where the protagonist learns racing by playing with remote control cars.\nI might have to ask Voxl for some props, she is very good at building nice little contraptions perfect for filming.",
	"book.workshop.#04.p2": "I can feel it already that this will be a banger.",
	"book.workshop.#04.p3": "",

	"book.hospital.#01.title": "Shut up!",
	"book.hospital.#01.p1": "He is so annoying. He is constantly talking about his stupid conspiracy theory.\nWe have to give him sleeping pills so that he shuts his stupid mouth and sleeps.\nI don't know how much longer I can hold back yelling at him, \"Shut up!\"",
	"book.hospital.#01.p2": "At least Alice and I are changing shifts regularly.",
	"book.hospital.#01.p3": "",
	"book.hospital.#02.title": "New patient",
	"book.hospital.#02.p1": "The new one accidentally cut themselves. Just a plaster was enough for that, because the cut wasn't too deep.\nThey are very friendly and I don't know what Daniel has against them.\nHe is also the first real patient after 12024.",
	"book.hospital.#02.p2": "Five years without someone becoming seriously sick or going crazy.\nThat virus in 12024 was brutal.",
	"book.hospital.#02.p3": "",
	"book.hospital.#03.title": "No end in sight",
	"book.hospital.#03.p1": "Daniel is still in isolation.\nI don't know for how much longer I can keep him on board. I might have to recruit a replacement for him.\nWhy not the new one? They already have a place where I need them, but that's for a later logbook entry.",
	"book.hospital.#03.p2": "Maria also came to me regarding Daniel, she is fed up with his theories and asked me if the things he says are true or not.\nAnd of course he's wrong with everything he says, he's crazy.\nAs long as he is still on board there won't be an end to the mistrust.",
	"book.hospital.#03.p3": "",
	"book.hospital.#04.title": "She again",
	"book.hospital.#04.p1": "She is back again. This time she burned her hand.\nWhy did Lisa become a cook if she often injures herself while cooking?\nWell, at least what she cooks tastes very well.",
	"book.hospital.#04.p2": "",
	"book.hospital.#05.title": "Boring",
	"book.hospital.#05.p1": "I'm getting bored here.\nNothing interesting happening here, except for Daniel. I hate him.\nBut otherwise no real emergencies, no broken leg or arm, nothing other than the stupid theories from Daniel.",
	"book.hospital.#05.p2": "Maybe I should give him some more sleeping pills than usual, but then there would be absolutely nothing to do.\nI have to think about that for a bit.",
	"book.hospital.#05.p3": "",
	"book.hospital.#06.title": "More protein",
	"book.hospital.#06.p1": "\"Hey babe, I need some more protein.\"\n\"I'm not your 'babe' already forgot that, Bale?\"\nWhy is she like that?\n\"Come on just give me my protein and I'll leave.\"\n\"Fine.\"\n\"Thanks babe!\"\n\"I'm not your- arrg!\"",
	"book.hospital.#06.p2": "At some point she will understand that.\nIt's always funny to see her get mad at me.\nAlice is so cute.",
	"book.hospital.#06.p3": "",
	"book.hospital.#07.title": "That's unfair",
	"book.hospital.#07.p1": "Why does Miro need those harmful chemicals?\n\"To gain an advantage over the others\", that's what he always says, but that sounds so unfair.\nI've tried informing him about all the side effects, but he is simply ignoring me.",
	"book.hospital.#07.p2": "Such a \"professional athlete\", more like a dumbass on drugs.",
	"book.hospital.#07.p3": "",

	"book.swimming_pool.#01.title": "Training for the big event",
	"book.swimming_pool.#01.p1": "I started training for the big sports tournament.\nSprinting, running, swimming, jumping, throwing, literally everything.\nI have to be perfectly prepared for that.\nHopefully they won't disqualify me again.",
	"book.swimming_pool.#01.p2": "",
	"book.swimming_pool.#02.title": "Nice try",
	"book.swimming_pool.#02.p1": "The new one challenged me today and I won of course. Why wouldn't I win? I'm just the best.\nThey said that something felt wrong and I don't know what they mean, everything was perfectly balanced.\nNot everybody can be good in sports.",
	"book.swimming_pool.#02.p2": "",
	"book.swimming_pool.#03.title": "He's a looser",
	"book.swimming_pool.#03.p1": "I saw Miro taking his stuff again.\nDoes he think he is doing something good?\nHe is just ruining his body.\nHe should accept that he has lost before he even tried.\nHe really should go to therapy and get his drug addiction fixed.",
	"book.swimming_pool.#03.p2": "",
	"book.swimming_pool.#04.title": "Pressure",
	"book.swimming_pool.#04.p1": "Everyone is telling me I should take a break and that I can't win every competition, but I can.\nI just have to push harder and harder, ignore their pressure to stop.\nJust. Keep. Going.",
	"book.swimming_pool.#04.p2": "",
	"book.swimming_pool.#05.title": "Just a little bit more",
	"book.swimming_pool.#05.p1": "Just a little bit more training a day and I will be perfectly prepared.\nJust a little bit more p~#-_",
	"book.swimming_pool.#05.p2": "",
	"book.swimming_pool.#06.title": "Are people going crazy?",
	"book.swimming_pool.#06.p1": "Last week Daniel went crazy and now Miro is almost killing himself with training and drugs.\nI've gotten my interesting case I was looking for now: a drug addicted athlete.\nI finally don't have to listen to Daniel anymore, nice.",
	"book.swimming_pool.#06.p2": "Also it's kinda weird that all this happens as soon as the new one came on board.\nStrange.\nNo, stop that! I don't want to end up like Daniel. Stop! It's all just a coincidence, there is nothing else, absolutely nothing else, no curruption, nothing.",
	"book.swimming_pool.#06.p3": "All just a coincidence. Stop thinking about that! Go to sleep!",
	"book.swimming_pool.#06.p4": "",
	"book.swimming_pool.#07.title": "Let me out!",
	"book.swimming_pool.#07.p1": "Great, now I'm tied to tubes in a hospital bed.\nI want to train for the tournament, not lie in the bed all day. I can't participate like that.\n\"Hey Maria, can you maybe get me out of here a little bit quicker?\"",
	"book.swimming_pool.#07.p2": "\"Why? You can't participate in that tournament you were training for.\"\n\"Yes, I can! I will be winning!\"\n\"No, you won't, 'cause you were disqualified.\"\nWhy has she done this?\nShe told them that I was taking my boosters.",
	"book.swimming_pool.#07.p3": "And now she wants me to stop taking them entirely.\nI can't just leave for as long as those tubes are in me.\n\"Come on, let me out of here!\"\n\"No.\"\n>:(",
	"book.swimming_pool.#07.p4": "",

	"book.gym.#01.title": "Honesty wins",
	"book.gym.#01.p1": "So sad to see Miro taking that path he took.\nHe should have done honest training, not that drug thing he was doing.\nAll you need is a good amount of protein, but not too much,",
	"book.gym.#01.p2": "and a regular training plan that also includes time for your body to regenerate.\nAnd then you have a chance of winning a competition.\nBut don't think you'll be the winner. There are always people that are better than you no matter how good you are.",
	"book.gym.#01.p3": "",
	"book.gym.#02.title": "From stick to boulder",
	"book.gym.#02.p1": "The new one came to me for some training advice to become as strong as me.\nI told them that you can't become like this in a few months, becoming so strong takes a lot of time and regular training.\nFor me it took like fifteen years to get this far.",
	"book.gym.#02.p2": "Then they looked a little bit disappointed at me.\n\"Hey, you don't have to be as strong as me. I've heard you have helped Flora with her plants. For that you don't need your muscles, for that you need your brain.",
	"book.gym.#02.p3": "And training that might be more important for what you want to do.\"\nThen they looked pleased at me and left.",
	"book.gym.#02.p4": "",
	"book.gym.#03.title": "Recording #10913",
	"book.gym.#03.p1": "-Recording started-\n\"Hey, Kev!\"\n\"Hey, Bale!\"\n\"Have you heard about Miro?\"\n\"Yeah, very sad what some pills can do to you.\"\n\"Well, alcohol can do the same if you drink too much.\"\n\"You don't have to tell me that.\"",
	"book.gym.#03.p2": "\"Yeah, I know, but one drink today couldn't hurt, right?\"\n\"No, one drink doesn't hurt.\"\n\"Then give me one of your best ones.\"\n\"Comes immediately.\"\n\"Thanks, Kev!\"\n-Recording ended-",
	"book.gym.#03.p3": "",
	"book.gym.#04.title": "The art of the body",
	"book.gym.#04.p1": "Bale let me paint him.\nI wanted to call the piece \"The Rock\" or \"The Boulder\", but he was against these names.\nThen I finally came up with \"The Art of the Body\" to that he agreed to.",
	"book.gym.#04.p2": "Also why didn't I come up with the idea of drawing him for such a long time?",
	"book.gym.#04.p3": "",
	"book.gym.#05.title": "Alice",
	"book.gym.#05.p1": "I wanted to tell her how I'm feeling, but I don't know how.\nI think she didn't notice that I like her.\nI asked the new one if they had some good advice for me, but sadly they didn't.\nI guess I have to figure that out myself.",
	"book.gym.#05.p2": "",

	"book.art_gallery.#01.title": "Sculpting is fun",
	"book.art_gallery.#01.p1": "The new one visited me in my atrium and asked my why I'm only doing two dimensional art.\nI never tried sculpting before and then I did A LOT of sculpting and it was way more fun than expected.",
	"book.art_gallery.#01.p2": "I really should try out more forms of art later and not be stuck with painting.",
	"book.art_gallery.#01.p3": "",
	"book.art_gallery.#02.title": "Third week",
	"book.art_gallery.#02.p1": "The new one is doing great.\nThey managed to avoid the questions, that would ruin everything, for two and a half weeks.\nSoon we can start the project.",
	"book.art_gallery.#02.p2": "",
	"book.art_gallery.#03.title": "Space",
	"book.art_gallery.#03.p1": "Space. Full of nothing, but still full of wonders and life.\nAll those different colors we couldn't imagine before, right in front of my eyes.\nI don't know how to capture this feeling of seeing it with your own eyes.\nI think no form of art can do that.",
	"book.art_gallery.#03.p2": "You have to experience that for yourself.\nYou sadly cannot share that with others who have never seen it like this before.\nThe only thing you could do is trying to replicate it as much as possible.\nI wish someone could see space like I do.",
	"book.art_gallery.#03.p3": "",
	"book.art_gallery.#04.title": "Music",
	"book.art_gallery.#04.p1": "I tried creating some music, but I think I suck at it.\nNo one likes the music I've done so far.\nBut then the new one came to me and said: \"As long as you like it, it's good.\"\nThat changed my perspective of art a bit.",
	"book.art_gallery.#04.p2": "Why should I care about others when I like it?\nI'm the painter, not the others looking at it.\nI'm the composer, not the others listening to it.\nAs long as I have fun creating the art, it's good art.",
	"book.art_gallery.#04.p3": "",
	
	"book.pub.#01.title": "Recording #10942",
	"book.pub.#01.p1": "-Recording started-\n\"Hey, you must be the new one, right? I'm Kev. Who are you?\"\n\"I-I-I don't know.\"\n\"Come on, just say your name.\"\n\"I don't know it.\"\n\"Don't fool me, everyone knows at least their first name.\"\n\"I really don't know.\"\n\"Why not?\"",
	"book.pub.#01.p2": "\"I was always called by some numbers, but now I don't have a number. So I don't know what my name is.\"\n\"Oh, I'm sorry for that. So you are one of those lost children.\"\n\"Yeah.\"\n\"So, how did you even get here?\"",
	"book.pub.#01.p3": "\"I don't know. It just happened.\"\n\"Strange. Come, have a drink that will ease your mind a little.\"\n\"Thanks.\"\n-Recording ended-",
	"book.pub.#01.p4": "",
	"book.pub.#02.title": "Recording #10943",
	"book.pub.#02.p1": "-Recording started-\n\"Hey, Captain. Where did the new one come from?\"\n\"Where do you think they came from?\"\n\"They are one of the lost children, right?\"\n\"How did you come to this conclusion?\"\n\"I don't know. Just a feeling.\"",
	"book.pub.#02.p2": "\"Good. Don't talk to them again, or else-\"\n-Recording paused-\n\n-Recording started-\n\"Ok, I think Daniel might have been right about something, but I don't want to risk my job here. This is the best place I could-\"",
	"book.pub.#02.p3": "\"You didn't record our conversation ten minutes ago, right?\"\n\"Oh, shit! - No, I didn't. Why would I?\"\n\"Good. I'll keep an eye on you!\"\n\"Holy shit, that shit is as hot as a star. I have to be careful now.\"\n-Recording ended-",
	"book.pub.#02.p4": "",
	"book.pub.#03.title": "What's wrong with Kev?",
	"book.pub.#03.p1": "I want to bake a special party cake for tomorrow and need something from Kev's bar.\nAs I entered the pub, Kev looked way more nervous than usual.\nI asked him what's going on and he just told me that he can't answer that.",
	"book.pub.#03.p2": "Confused I asked for the ingredients I needed for the cake and left.\nWhat's wrong with him? Is it about the new one? Is Daniel actually right?\nWhatever is going on, I don't want to be involved in that.",
	"book.pub.#03.p3": "",
	"book.pub.#04.title": "Recording #10945",
	"book.pub.#04.p1": "-Recording started-\n\"Hey, Kev! Why so nervous?\"\n\"It's nothing.\"\n\"Don't lie to me, you can tell me everything.\"\n\"Not this.\"\n\"What do you mean? I'm your best friend, of course you can!\"\n\"This is real hot shit. I can't tell you that.\"",
	"book.pub.#04.p2": "\"Oh fuck!\"\n\"Yeah, oh fuck, indeed.\"\n\"Give me a drink and after that I'll start my training.\"\n\"Isn't it bad to train being drunk?\"\n\"Yeah, you're right.\"\n\"Here you go.\"\n\"Thanks, Kev!\"\n-Recording ended-",
	"book.pub.#04.p3": "",

	"book.cinema.#01.title": "Almost done",
	"book.cinema.#01.p1": "I'm almost done with my next movie, thanks to the help from Voxl and Vincent.\nI only need to film one more scene inside the pub, but Kev seems like he doesn't want that.\nI told him that he doesn't have to be in the scene if he doesn't want to.",
	"book.cinema.#01.p2": "We'll just use Lisa as our barkeeper then.\nKev agreed to that if we make sure that Lisa doesn't drop anything, easy.\nIt's still weird that Kev doesn't want to be a part of the movie, usually he agrees to that.",
	"book.cinema.#01.p3": "",
	"book.cinema.#02.title": "It's spreading",
	"book.cinema.#02.p1": "I have to start the project very soon, before the mistrust is spreading too much.\nJoe and Doug are almost done preparing it.\nThe other captains will see what I have planned for them.",
	"book.cinema.#02.p2": "",
	"book.cinema.#03.title": "The big night",
	"book.cinema.#03.p1": "My movie is finally done!\nI've planned a night to watch almost all of my movies in a movie marathon.\nI hope everybody will come to this.\nAt least everybody who was part of the last movie will come.",
	"book.cinema.#03.p2": "Maybe Miro will be out of the hospital by then.",
	"book.cinema.#03.p3": "",
	"book.cinema.#04.title": "Something isn't right here",
	"book.cinema.#04.p1": "I asked Kev why he didn't want to be in the scene.\nHe didn't give me a convincing answer, also Maria started behaving a little bit weird too.\nSomething is wrong here.\nI don't know what it is, but maybe I can figure it out.",
	"book.cinema.#04.p2": "",
	"book.cinema.#05.title": "Found something",
	"book.cinema.#05.p1": "I did something I normaly don't do, I sneaked into Kev's room and stole one of his tapes.\nThe tape I stole had the recordings from #10940 to #10950 and those were a treasure.",
	"book.cinema.#05.p2": "The most interesting ones where recordings #10942 and #10943.\nI made a quick copy of the tape to listen to it later and brought the tape back, before Kev goes into complete panic mode.",
	"book.cinema.#05.p3": "",

	"book.kitchen.#01.title": "I don't want to know that",
	"book.kitchen.#01.p1": "Bola ordered me in to her room to show me something.\nIt was a tape which allegedly has highly sensitive information on it.\nI told her that I don't want to know what's on that thing.\nI just want to do my job as a cook here, that's all.",
	"book.kitchen.#01.p2": "I don't want to know about some kind of corruption.\nI just want to live my life as it always has been.\nI left her room immediately after that.\nShe shouldn't have told me what she has found, she should have kept it for herself.",
	"book.kitchen.#01.p3": "Now I don't know if I should tell the captain about that or not.\nOh god! Why is this happening? Why on this ship? Why now? What am I supposed do?\nPlease, someone help me!",
	"book.kitchen.#01.p4": "",
	"book.kitchen.#02.title": "Wash it away",
	"book.kitchen.#02.p1": "\"Kev, give me the hardest drink you've got.\"\n\"That's unusual for you to say that.\"\n\"I know. Tough times, right?\"\n\"Yeah, tough times indeed.\"",
	"book.kitchen.#02.p2": "Then I sat there basically knowing nothing compared to Kev or Bola and maybe even Daniel.\nI wonder what he is doing in his isolation right now.",
	"book.kitchen.#02.p3": "",
	"book.kitchen.#03.title": "I'm leaving",
	"book.kitchen.#03.p1": "I have enough of whatever is going on here.\nI told the captain that I want to leave.\nHe asked me what the reason is and I answered that everyone started to behave weirdly and I don't like that.\nThe captain just sat there for a moment and said:",
	"book.kitchen.#03.p2": "\"I don't like that either, you're allowed to leave under one condition: You don't talk to anybody here on this ship, okay?\"\n\"Yes, captain!\"\nThen I went into the next space shuttle and left the ship.\nI don't want to return to this ship again, ever.",
	"book.kitchen.#03.p3": "",
	"book.kitchen.#04.title": "Starting the project",
	"book.kitchen.#04.p1": "We're ready to start the project.\nWe've got the new one and the newest invention from our scientists.\nAll that's left, is the start signal.",
	"book.kitchen.#04.p2": "",

	"book.lab.#01.title": "The generator",
	"book.lab.#01.p1": "The captain gave us the start signal.\nWe're starting the generator to generate the dark matter.\nThis machine is very complex and would take ages to explain how this works.",
	"book.lab.#01.p2": "All what we are using to create the dark matter are two unknown materials and that just works, even if that sounds stupid.",
	"book.lab.#01.p3": "",
	"book.lab.#02.title": "Preparing the test subject",
	"book.lab.#02.p1": "I've explained the whole experiment to the test subject and asked for its agreement. It agreed.\nNext step is to sterilize the test subject and to prepare the tools to conduct the experiment.",
	"book.lab.#02.p2": "The following step is to put the test subject under narcosis.\nThe experiment is ready to start.",
	"book.lab.#02.p3": "",
	"book.lab.#03.title": "Project \"Dark Shadow\"",
	"book.lab.#03.p1": "The project \"Dark Shadow\" has finally started.\nThe test subject seems to be able to withstand the dark matter inside of it.\nWe soon will be doing some more tests regarding resistances on it.\nGoal of the project: create a super being.",
	"book.lab.#03.p2": "",
	"book.lab.#04.title": "That's amazing",
	"book.lab.#04.p1": "The test subject can resist extreme tempratures and different kinds of atmospheres.\nThat's so amazing that this project actually works.\nWe have to do more testing and see if we are able to clone the test subject.",
	"book.lab.#04.p2": "We could have the strongest army in the entire universe.",
	"book.lab.#04.p3": "",
	"book.lab.#05.title": "Final tests",
	"book.lab.#05.p1": "Now the final tests are regarding what the test subject can do and the results are great.\nThe subject can lift tons of weight, is half as fast as light, can see things from very far away, it even can smell things through walls.",
	"book.lab.#05.p2": "This is a huge success.",
	"book.lab.#05.p3": "",
	"book.lab.#06.title": "Problems",
	"book.lab.#06.p1": "We're detecting some unstable energy levels, the containment could be breached at any moment.\nWe have to activate the emergency alarm to get everybody out of here before it ~#~#~..-+,\n\n§5SXQncyBteSB0dXJuIHRvIHRlc3Qgbm93IQ==",
	"book.lab.#06.p2": "",

	"book.#65.title": "I was right!",
	"book.#65.p1": "Hello, here is Daniel Deltan, the last survivor on this ship.\nI was right, the captain planned something horrible and nobody except his loyal scientist were supposed to know about it.",
	"book.#65.p2": "He used the new one as a test subject for the project \"Dark Shadow\".\nThat project failed horribly, the test subject broke out of the containment and started murdering everybody.\nAt that time I was still in isolation.",
	"book.#65.p3": "I had to listen to all their screams while I tried to escape my prison.\nAs the screams ended I managed to get out, but it was too late.\nEverybody was dead.\nI saw the monster walk into the storage room and I quickly blocked the entrance behind it.",
	"book.#65.p4": "It noticed that and started hammering against my blockade. I just hoped that the monster wasn't able to escape.\nTo my surprise the hammering started to become quieter until it stopped. Shortly after I heard something fall.\nI thought the monster was exhausted.",
	"book.#65.p5": "I knew, it was time to prepare to kill it now.\nFirst, I enabled all the tests the scienentists had planned for it. That will exhaust the monster again.\nAnd as soon as it manages to get to the cockpit I'll do a surprise attack and kill it.",
	"book.#65.p6": "I just have to find one of the battle suits.\nMy plan shouldn't fail. It can't fail. It's not allowed to fail.",
	"book.#65.p7": "Well, if someone reads this that means my plan actually failed and I'm dead.\nI can only hope that this someone managed to get rid of the monster and it isn't standing right behind them now.\n\n\nGood bye!\n- Daniel Deltan",
	"book.#65.p8": "",
	"book.#65.p9": ""
}
